
I just beat the game close to 2 weeks ago...This game is the first I've played and beat in 2024 and man, what a good start to the year. I consider this game to be one of the best I have ever played. The game is a masterpiece no matter what year it had or would have come out it. I will always remember this game to be the 10/10 that it deserves. TOTAL PLAY TIME - 60HOURS
The first thing I'd Like to bring up is the level design. I feel it is in a CLASS OF ITS OWN, making these areas feel not as traditional levels where you go in a sort of straight line but a world or proper lively city in terms of travel. I felt a sort of similar feeling when I played BLASPHEMOUS for when returning to areas there are, by the time you've completed it, shortcuts that make it easier to travel. Final thing but I don't feel like I am slaving through an area, they feel much more managable as you go through it Besides the Tomb of the Giants
Now, there are definitely some flaws such as the Bed of Chaor or the Four King IMO. But, all that aside I had a really god time with them. Most are quite Memorable and to me the most Important, fair. A good example of Fairness is Ornstein & Smough, Definitely didn't feel it at the time They feel difficult but not to the point of Impossible, which is great for this game. My Favorite Bosses:
This part of the game is Both AMAZING but also A PAIN IN THE ASS Questlines for NPCS are somewhat complicated, especially for your first playthrough. There is a lot of specific Statuses or things that are needed for Certain NPCs, not hard with a Walkthrough but a challenge for those who don't. And the Npcs themselves are a treathaving so much personality and Welcome to this Dark and Cruel world you go through. The Goats IMO: Seigmeyer, Solaire, and Andre
There are so many stupid enemies I didn't like, the bugs in blighttown, swamps, ALL DOG TYPE ENEMIES the rats, Wheel Skeletons, Lizards.
The Story is quite unique with the world being barren in its landscape, making the small interaction with characters all the more memorable. The world is ruled by dragons in the beginnign, and it is not until the first flame is found when the four lord vanquish said dragons. From this they secured their position, and gave opportunity for the fearful humans to grow. It is a very interesting story that is even better after the game.
Royal Forest,by far, had the most vibrancy out of all the previous areas and made it feel just as nice to walkthrough, same with the Sanctuary previously, b far one my favorite bonfire spots IMO. ALso, Anor Londo for more obvious reasons. It has mystery, beauty, deciet, and also a big turning point for the story
To me, both of these were badBesides Pinwheel. Four kings is terrible if I had used my normal armour build, and also when fighting wiith Havel Armour felt more uninteresting fight in comparison to all of the other bosses thus farBed of Chaos, THE WORST BOSS IN THE GAME,tedious, annoying, and although lore-wise is pretty cool, does not make up for it
Felt clunky and slow in the beginning but pairs well overall with the surrounding. Same for progression, slow at first but when finished it feels rewarding. Not linear in the traditional sense but will pushu you in the right diirection. On that note, These games feel so well built for multiple playthroughs You're not supposed to find everything in the first palythrough. You are meant to get lost and not find everything, so on your second you finish solaire's questline, felel more familiar with the areas and in turn find it easier and much more welcoming. Areas tend to feel bigger then they actually are in retro spect
I beat the game around 3-4 months prior to writing this and I had a lot of fun with it. The sprites and the overall look of the game was the main reason for me wanting to play it. It felt refreshing to play, being or at least feeling old but not in the way of growing bored or feeling less in comparison to the new games
The beginning of this game opens with you to a discussion of your mother on the side of a cliff as you set up for camp. Eventually, as you go out to get some firewood and are seperated by an avalanche, and forced to explore a cave, where you find a minecart that presumably takes you back to the campsite, which then breaks, dropping you to your starter and in the region of Naljo. TO me, this gook was one my favorite parts of the game, being so different from the traditioan turn 10 or just moved in concept. You're not given a goal in the beginning of the game either which I liked too!
The game includes a good chunk of new pokemon in terms of not just being Gen 1 and 2, thank god. And the sprite work done on them is just soooo good in my opinion. My personal favorite is Luxray, it is an intimidating one but it matches it really well. Not too much to say otherwise but felt it should be mentioned
Now, this isn't necessarily a downside but there a quite a few towns that feel the same. However, given the Hardware constraint it isn't something I necessarily hold against the game. But, there are some good ones, Here are some of my favorites
A cool thing that they did was Reuse many soundtracks or songs from other Pokemon games. I think it was a good fit and was done really well. Also, there are some original music in the game such as in Saxifrage Prison, which is my favorite song in the game
Now the story to me wasn't too memorable as other mainline games, but not one to cast aside either. It wasn't groundbreaking but it was enough for me to have fun with it. The general themes they tackle are Industrialization, Preservation of Past ideas, and the Purpose or Roles we are given in life
There are some really cool concepts that are used in the game. One of them is the ability to play as pokemon in certain areas. I found this to be really cool and fresh. They also had platforming levels, which added a whole other view of the game. Literally and in a way that did not feel out of place, props to how they did it!
I just beat the game 2 days a go and it ended with a good experience. The game as a whole was not something I enjoyed throughout with some combat and mechanic issues, as well as some lackluster and annoying areas in comparison to what I experienced in the first game. Although I will say You shoud not skip this game, it may not deliver in all fronts, but is still a good game 7/10 TOTAL PLAY TIME-65 HOURS
Now the amazing level design found in Dark Souls I is not present in this game, although, there are soem shortcut here and there, it is not to the same scale. The overall sense of progression was not terrible, having you go through 4 paths in order to get to the 4 Lord Souls and also having a similar concept of going back to prior areas at the end of the game. But some of these areas are not up to the same standard, overall though, the area progression isn't bad, just feels lackluster at times.
OH MY GOD. They wanted you to suffer in this game for sure. Now to all the areas have bad enemy placement, but when they do it is absolutely terrible. And the difficult part part is that the enemies themselves are already difficult, leading you to have to find a way to lure them out , or run past them
Areas with Bad Enemy Placement: Iron Keep, Lost Bastille, Heide Tower, Brume Tower, Fallen Giants, Huntsman Copse, and Black Gulch
Now the bosses in this game are pretty good, only thing really holding them back is the runbacks, and the reason for this the enemy placement. The on;y BAD BOSS I can think of with no redeeming qualities is the Dragon in Aldia's Keep. Other than that, the bosses were all round pretty good. Here are my favorite bosses
One thing they did good in this game was the Npcs, not as numerous but memorable. The only 2 questlines you really do are LUcatiels and Bernhardts.
A big aspect in Dark Souls I was the hub, and they nailed it!. Not necessarily as a converging point similar to Dark Souls 1, but more so the area you return to. It is jusy the right size and gives everyone a good location
Just wanna quick fire some things I didn't like but, but not enough to get a section.
The story follows suit of the first game with there being 4 great Lord Souls needed to get, and eventually leading to linking the fire. But the reason for the Journey is different with instead your main goal being to go to Anor Londo to get the Lord Vessel, to seek the king of Drangleic and become the Sovereign. I also like how they shed more light on the Hollowing and forgetting memories. Definitely a good story
By far my favorite area is Eleum Loyce, with the overall atmosphere of it being un welcoming and full of light but in a way that's not warm. Also the branching paths as well as reexploration was really nice to see. And to top it off great dialogue and lore leading to an awesome BOSS FIGHT
Now something they changed in this game was Invasions, with you being able to get invaded at any time, and adding so much more. In my opinion, I feel they added to many with the reward only being few thousand souls and a human effigy. But, one of these invasions by chance and not a set encounter, is Forlorn. I saw this MF everywhere and of course his poise was insane. If I had fought him 1 or 2 tijmes it would bave been fine, but he pursued me more then the pursuer did.
Here are some Improvements I felt while playing the game:
I beat Dark Souls III around 2-3 weeks ago and all I can say is, AMAZING! Dark Souls III is to me the perfect ending to the story, both in the end itself and two whole experience. There is so muh I love about this game that easily makes it my favorite in the series. However, there is no perfect game , so there are some things I found difficult or annoying, but still an amazing experience! 10/10 TOTAL PLAY TIME-58 HOURS
The areas are the most detasiled they have ever been in the series, both graphically and in the sheer amount of stuff in each area. Now the area progression is a mix between 1 and 2. It has a more linear path in comparison to 1 but not to where it feels like its holding your hand either. The area to area feel seamles, and very natural too. It is Similar to the previous games, fight the 4 lords, then fight the end boss. But, in this game, it is your goal from the get-go. I personally like it this way, not to put down the other 2.
Most of the areas themselves I enjoyed. They are so detailed and most of them feel more compact, and with that lively. There are some exceptions such as the Catacombs, Irithyll Dungeon, Farron Keep, and Demon Ruins
The Npcs in this game are very well written, and although every character is not too memorable, or at least have as much of a personality or spotlight as others, still give life to the story, and have good storylines. I didn't get to finish all the questlines, but for the ones I did, I really enjoyed them. It has the most Npcs out of all the games so far but don't feel out of balance, just more so on what you want to finish in the specific playthrough
There are many moments where you have to juggle multiple Npc Questlines. "If you do a questline at X and B is happening, you're screwed" sort of deal. A prime example is Seigward and Greirat. It's fine if you have a walkthrough, but it still annoying. I missed a total of 3 Questlines because of this. Another thing is if you go into X area before doing something for a questline, you mess it up.
The story for this game is one of the biggest points for why I like this game. TO tell you the gist of it, the fire is fading once again and you, as an ashen one, have a duty to link the fire. In this age, there are 4 lords of Cinder in which they have Souls powerful enough to have Cun ders of flame capable of lighting the flame. The areas you travel through are all connected unnaturally due to the fire fading. Thr Story gives the most lore and in a way that leaves me with little to no questions. Amazing!
My favorite by far is the Ringed City. Now at first I was going to put Paointed World, both being DLC, but the bosses, common enemies, and overall lore/area itself is just so awesome that you can't not like one over the other. Going through the Ringed City after the Dreg Heap was just so awesome, and the last cutscene before the final boss as well as the Final Boss itself was Legendary
The Bosses are the Best in the game, although not all of them shine, they are by far the most Intense and Fun. Now in this game the combat has gotten incredibly fast, especially coming from Dark Souls II. This increase is most likely due to their previous title BloodBorne. The whole game feels more fast, with almost all enemies keeping pace. This to me was perfect, but not overwhelming. The Design, attack patterns, Arena's, and Osts were just stellar. Here are some of my favorite bosses:
Champion Gundyr, Abyss Watchers, Pontiff Sulyvanh, Dancer, Dragonslayer Armour, Nameless King, Lothric Prince, Soul of Cinder, Sister Freide, Slave Knight Gael, and Demon Princes
Originally this was a title I had pirated on my PC via Yuzu in order to play for free. I don't remember the exat reason I downloaded it, but most likely due to the amazing Pixel art (always a sucker for them). I eventually beat the game and fell in love with it, a year laterd I properly bought the game and replayed it to get the true ending. I adore this game, and although it is not perfect by any means, it is one of my favorites of all time hands down. 9/10 TOTAL PLAY TIME-35 HOURS
The art of this game is Stellar, and one of the best looking Pixel art games I have ever had the pleasure of playing. The game is heaving inspired by Catholocism, more specifically in Spain. I feel many games with this sort of style shoot for more color and more simple in the graphical style. This is not the case for Blasphemous, and with it being an Independent game, it just makes it me appreiate it more and more. Whether its the Start and The Brotherhood of Silent Sorrows or The Library of Negated Words, the Art Direction is Dark, Grim, yet still full of color, honestly similar in the color scheme of Dark Souls in some areas.
The areas in the game are very well designeds, especialyl for me liking the latter half of the game in terms of this. My FAVORITE AREA is The Library of Negated Words, although having some of the most annoying enemies in the game. I like it the most mainly due to the overall atmosphere it has. Unfortunaly however, due to the nature of the game being a Metroidvania, I don't feel I am necessarily going through a Country, but more so but constrained to the 2d up down style, although a good 2d map
There are not many Npcs in this game, but they were well done. They were not at Dark Souls level in terms of Story but served as a more necessary piece if you wished to unlock all parts of mechanics and the like. My favorite Npc is Crisanta.
The gameplay fells very nice, and after playing the game 3 times I have the movement down to a tee. The only thing I'd say the game sort of lacks is in the ways to either dodge or parry certain attacks. Mainly the throwable attacks. Not many things to make note of, very solid
Now the mechanics at times, are not great, at least mostly in the beginning. For example, the Prayer charged attack, are not quite strong in my opinion until half way in the game. Also, there are things called Relics that change crucual aspects in the game which are quite helpful. I'd say the main issue is that there is only 4 or 5 that are really good and it makes the other ones more or less useless.
The Bosses are sooo good in this game, many if not all of them were amazing. I never felt many Bullshit moments during the fights themselves. Actually, there was one that was just utter bullshit LOL. Amanecida of Chisted Steel... look it up
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Bought for about 8 dollars and man what a steal. The main thing that charmed me into getting this game was mainly the paltforming. There is a lot more charm to the game though, with the Post War and Steam Punk asthetic being another thing that led me to buying it. Overall very solid game. 7/10 TOTAL PLAY TIME-8 HOURS
The Pixel Graphics in the game were very well done, with lots of Red and Browns blending nicely together. Also, the movie filter was very nice, having a grainy sort of texture but not in a way that's overbearing. Visually it is one of the nicer looking Pixel games, close comparison to Eastward in quality.
The story itself was done very well, with your life being murdered and your child being kidnapped, you set out to investigate and not only avenge your wife but save your daughter. There is a lot told throughout with ideas of Industrializatiob and the negatives of fossil fuels, and also a split between the Poor and the Rich that was told in a unique way.
For what it's worth for what the game set out to do, it does an excellent jobk, with a nice color palette and not so difficult puzzles, but enough to challenge you. There are around 60 Levels or so for you. If the game is too easy for you, you'll have this beat in about 2 hours or so, For 5 Dollars, it is very well worth it. 8/10 TOTAL PLAY TIME-4 HOURS
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I just beat the game last night. Man. There are a lot of games i will call my favorite, but in truth, I dont think ill ever find a game as perfect as this. Like wow. There is so much to say on this game but for to put it short, It is an Amazing game. Easiest 10/10 ever... TOTAL PLAY TIME 126 HOURS
This isn't my first Persona game, so I already had an expectation of there being a good visual style, coming from P3 and P4. Man, they just blew it out of the park with the ui and just all elements of the game. It is full of interactivity and is so responsive like, just the main menu with each submenu having a unique Joker sort of pose or action, is just so cool. It is really interesting, everything is so simple in the style with the art not being so detailed, but then gets very complex in the movement and interaction, it is a really good pairing. But they aren't just copies of eachother. Each submenu looks uniquely made, like the confidants, or the Persona menu, overall is amazing.
Now I will be honest, at first I wasn't too excited about it being located in Tokyo. Don't get me wrong, it is cool, but at the same time I liked the smaller more intimate spaces like Inaba and Port island. But after properly playing the game. The setting is just so perfect. I feel if the Persona team did any location it would be amazing. The thing about it is that they put so much detail that everything feels tied to it, as though putting these elements anywhere else just wouldn't work. Because Tokyo or Japan has a big fandom for moc builds, it would make sense to find a store with Model Guns, or getting part time Jobs. I've already been to some of these places before (in real life), but after a few hours of playing none of it really mattered. Really great, (although I hope they do a fictional one again for the next)
The party members and overall group interaction was nice. It felt like they were close, but close for a common goal, and overtime it grew to be more than just that. I think the steady relationship they grew was nice and was perfect for this game. Also their designs were really nice, I liked that it wasn't exactly like 4, in which I felt I associated a color with each character. I can't think of much to say besides my favorite being Makoto, with her personality, and also her just being the goat in battle.
Although of course it was built off of P4, they just blew it out of the park in this department. At first it felt weird, but to be fair it did feel the same way jumping from 3 to 4. I gotta say, adding Baton Passes, Technical, and kouga and eiga is perfect, I don't think I can ever go back (jk). The battle mechanics feel so well thought out, I really liked how fast it felt. Even if you don't use rush, if you know what you're doing, it will end fast. Overall, so smooth, well thought out turn based mechanics that are so far the best I have ever played with in any game, and I will miss it forever.
They changed and added some things with the personas too. First off, I liked the adding of abilities, although at times they feel a bit op (more so late game). It adds some more customization and made me want to fuse more to get specific abilities (like Relentless) on other personas. Something I didnt like for a while was the removal of 3, 4, and 5 way fusions. They did add advanced fusions for those specific kinds, but it still felt weird not having it for a while. They also added training, which can be huge (I mostly used it for Arsene), but its a nice side thing to have. Also the big addition: NEGOTIATIONS. At first, imma be honest, I was so confused and it felt so foreign to me. But now finishing it, I think it is perfect, and makes more sense then just having them appear on cards (although its not bad either). I liked the idea of negotiation, talking to the Demon (persona), needing to tune your answers to get them to join you, and also money and items too. I know its an SMT mechanic but it feels right at home, hope they continue this in P6
Perfect, Perfect, Perfect. I am so glad these were not generated, but fine tuned and mapped. It feels nice moving or going somewhere, and it not being completely random. Im glad that they Palaces fit with the theme of Thiefs, and the palaces being places you could imagine robbery or thievery occuring. I think my favorite Palace has to be Maruki's. I liked one, how it was set up, being seen early on in the game, but not paying any mind to it. Two, It didn't really feel like an area of hostility, at least from Maruki, out of all the rulers, he was my favorite. I hope and pray, that they always do detailed dungeon/palace design, and give the same treatment to P4R
The social links or Confidants were very solid in this game, I liked how we more or less helped them all as being Phantom Thieves at some point, going to Mementos to help change the hearts of the people around them, making their lives better. It really solidified in my head how I liked the concept of the Phantom Thieves. Although they go after big targets, they want to help anyone, if they can. Now, there are two Confidants I will say is my favorite:(Honorable Mention Kawakami ans Shinya )
The Abilities were really a nice touch. It felt like the prior Social Links were purely to get more story, and help with fusions, but it didn't feel like they impacted too much. This to me is the complete opppsite in this game. Because the abilities are so helpful, I feel more inclined to hang out with them, as though they have a bigger purpose not only in the story, but also in terms of mechanics. It makes more sense, with the themeing of "growing bonds with those around you", and in turn do you receive the benefits, and the creation of the world
Although they removed randomly generated floors in the main dungeons, they added an entire sepereate one called Mementos. Its Similar to Tartarus somewhat, but makes more sense in terms of story and overall visually. It replicates the idea of the subway, with you progressing further and further, deeper and deeper into the system. I liked also how it represented the masses, which tied well with the Story and Request elements. It also helped with grinding, it didn't make me feel like I needed to grind in the Palaces, but could just come to Mementos, within reason, and get to the level I need to be. (Driving into enemies feel really op)
Well rounded, and perfectly crafted. The general premise to me is the injustice, negligence, the stereotypes given to one another, as well as the large impact of the internet and the interconnnectivity is has broughten. There is a constant struggle against the unruling adults who manipulate society for their own selfish gain, and in turn hurt those around them. You begin in one of these unfair, unjust scenarious, being thrown in to Tokyo for a crime you did not commit. You continue through the stories, hearing constant rumors of these so called crimes around you, and being stereotyped constantly. However, through the metaverse, the meeting of your first 3 party members, Ann, Morgana, and Ryuji, you find a way to rebel, and go against these unruling adults. The story fits really well with the modern day, as the injustices that these characters endure are constantly happening in the world. But what's even more telling is the connection of the metaverse and the masses. People are constantly feeding, grasping new information and tossing it aside, this concept is not only felt, but shown throughout the entirety of the story. Through the changing of hearts, you gain the favor of the masses, but this is not concrete, as at a certain point this love and appreciation turns on a dime. The theming is so complex and really puts the strugles of the internet, and the mindlessness we portray, on full display.
The embodiment of people wanting to imprison themselves, and become slaves, forcing themselves to walk mindlessly, is a great final boss. A constant battle of desire, to free those from the eternal chains that the Holy Grails claimed were asked for.
The rivalry between Akechi and so well written. At first, I didn't like him, I could tell there was something fake, or odd about him, as though he had an ulterior motive. I am not sure how the Original game portrays him, but through the Royal Edition, he is one of the best rivals I have ever seen in any source of media. He goes against you, but in the literal depiction of black and white, and for the ideals you embody. The game, is full of concepts such as this, and does not sturggle to portray them. Fantastic writing.
The graphics and overall handling of the game is amazing. It is mind boggling to think that the previous game was Persona 4. It is just wow. Everything looked beautiful, and ran beautiful. At no point did anything look jarring, or lag in any way. And to think that this game came out on the ps3, it is astonishing and just proves how amazing the teams behind these games are. My favorite thing was the lighting effect, like t he lines that appeared outside of certain light sources at night, was a really nice touch in my opinion
For some of the things that I am not too sure on where to fit in these sections, I will mention them here.
The small details and design of the game is fantastic, like the walking animation stuck out to me in particular. It feels real, and at first felt fast, but in a city like Tokyo, most walk at that pace
At first, I did not like all the changes, but that was more so pickiness and wanting familiarity, which at the end, was not necessary for this game, what so ever
The twists at the end of the game were so cool, and it just felt so cinematic than the other games, mostly due to the visuals and the amazing strides they achieved visually in this game