
I just beat the game close to 2 weeks ago...This game is the first I've played and beat in 2024 and man, what a good start to the year. I consider this game to be one of the best I have ever played. The game is a masterpiece no matter what year it had or would have come out it. I will always remember this game to be the 10/10 that it deserves. TOTAL PLAY TIME - 60HOURS
The first thing I'd Like to bring up is the level design. I feel it is in a CLASS OF ITS OWN, making these areas feel not as traditional levels where you go in a sort of straight line but a world or proper lively city in terms of travel. I felt a sort of similar feeling when I played BLASPHEMOUS for when returning to areas there are, by the time you've completed it, shortcuts that make it easier to travel. Final thing but I don't feel like I am slaving through an area, they feel much more managable as you go through it Besides the Tomb of the Giants
Now, there are definitely some flaws such as the Bed of Chaor or the Four King IMO. But, all that aside I had a really god time with them. Most are quite Memorable and to me the most Important, fair. A good example of Fairness is Ornstein & Smough, Definitely didn't feel it at the time They feel difficult but not to the point of Impossible, which is great for this game. My Favorite Bosses:
This part of the game is Both AMAZING but also A PAIN IN THE ASS Questlines for NPCS are somewhat complicated, especially for your first playthrough. There is a lot of specific Statuses or things that are needed for Certain NPCs, not hard with a Walkthrough but a challenge for those who don't. And the Npcs themselves are a treathaving so much personality and Welcome to this Dark and Cruel world you go through. The Goats IMO: Seigmeyer, Solaire, and Andre
There are so many stupid enemies I didn't like, the bugs in blighttown, swamps, ALL DOG TYPE ENEMIES the rats, Wheel Skeletons, Lizards.
The Story is quite unique with the world being barren in its landscape, making the small interaction with characters all the more memorable. The world is ruled by dragons in the beginnign, and it is not until the first flame is found when the four lord vanquish said dragons. From this they secured their position, and gave opportunity for the fearful humans to grow. It is a very interesting story that is even better after the game.
Royal Forest,by far, had the most vibrancy out of all the previous areas and made it feel just as nice to walkthrough, same with the Sanctuary previously, b far one my favorite bonfire spots IMO. ALso, Anor Londo for more obvious reasons. It has mystery, beauty, deciet, and also a big turning point for the story
To me, both of these were badBesides Pinwheel. Four kings is terrible if I had used my normal armour build, and also when fighting wiith Havel Armour felt more uninteresting fight in comparison to all of the other bosses thus farBed of Chaos, THE WORST BOSS IN THE GAME,tedious, annoying, and although lore-wise is pretty cool, does not make up for it
Felt clunky and slow in the beginning but pairs well overall with the surrounding. Same for progression, slow at first but when finished it feels rewarding. Not linear in the traditional sense but will pushu you in the right diirection. On that note, These games feel so well built for multiple playthroughs You're not supposed to find everything in the first palythrough. You are meant to get lost and not find everything, so on your second you finish solaire's questline, felel more familiar with the areas and in turn find it easier and much more welcoming. Areas tend to feel bigger then they actually are in retro spect
I beat the game around 3-4 months prior to writing this and I had a lot of fun with it. The sprites and the overall look of the game was the main reason for me wanting to play it. It felt refreshing to play, being or at least feeling old but not in the way of growing bored or feeling less in comparison to the new games
The beginning of this game opens with you to a discussion of your mother on the side of a cliff as you set up for camp. Eventually, as you go out to get some firewood and are seperated by an avalanche, and forced to explore a cave, where you find a minecart that presumably takes you back to the campsite, which then breaks, dropping you to your starter and in the region of Naljo. TO me, this gook was one my favorite parts of the game, being so different from the traditioan turn 10 or just moved in concept. You're not given a goal in the beginning of the game either which I liked too!
The game includes a good chunk of new pokemon in terms of not just being Gen 1 and 2, thank god. And the sprite work done on them is just soooo good in my opinion. My personal favorite is Luxray, it is an intimidating one but it matches it really well. Not too much to say otherwise but felt it should be mentioned
Now, this isn't necessarily a downside but there a quite a few towns that feel the same. However, given the Hardware constraint it isn't something I necessarily hold against the game. But, there are some good ones, Here are some of my favorites
A cool thing that they did was Reuse many soundtracks or songs from other Pokemon games. I think it was a good fit and was done really well. Also, there are some original music in the game such as in Saxifrage Prison, which is my favorite song in the game
Now the story to me wasn't too memorable as other mainline games, but not one to cast aside either. It wasn't groundbreaking but it was enough for me to have fun with it. The general themes they tackle are Industrialization, Preservation of Past ideas, and the Purpose or Roles we are given in life
There are some really cool concepts that are used in the game. One of them is the ability to play as pokemon in certain areas. I found this to be really cool and fresh. They also had platforming levels, which added a whole other view of the game. Literally and in a way that did not feel out of place, props to how they did it!
I just beat the game 2 days a go and it ended with a good experience. The game as a whole was not something I enjoyed throughout with some combat and mechanic issues, as well as some lackluster and annoying areas in comparison to what I experienced in the first game. Although I will say You shoud not skip this game, it may not deliver in all fronts, but is still a good game 7/10 TOTAL PLAY TIME-65 HOURS
Now the amazing level design found in Dark Souls I is not present in this game, although, there are soem shortcut here and there, it is not to the same scale. The overall sense of progression was not terrible, having you go through 4 paths in order to get to the 4 Lord Souls and also having a similar concept of going back to prior areas at the end of the game. But some of these areas are not up to the same standard, overall though, the area progression isn't bad, just feels lackluster at times.
OH MY GOD. They wanted you to suffer in this game for sure. Now to all the areas have bad enemy placement, but when they do it is absolutely terrible. And the difficult part part is that the enemies themselves are already difficult, leading you to have to find a way to lure them out , or run past them
Areas with Bad Enemy Placement: Iron Keep, Lost Bastille, Heide Tower, Brume Tower, Fallen Giants, Huntsman Copse, and Black Gulch
Now the bosses in this game are pretty good, only thing really holding them back is the runbacks, and the reason for this the enemy placement. The on;y BAD BOSS I can think of with no redeeming qualities is the Dragon in Aldia's Keep. Other than that, the bosses were all round pretty good. Here are my favorite bosses
One thing they did good in this game was the Npcs, not as numerous but memorable. The only 2 questlines you really do are LUcatiels and Bernhardts.
A big aspect in Dark Souls I was the hub, and they nailed it!. Not necessarily as a converging point similar to Dark Souls 1, but more so the area you return to. It is jusy the right size and gives everyone a good location
Just wanna quick fire some things I didn't like but, but not enough to get a section.
The story follows suit of the first game with there being 4 great Lord Souls needed to get, and eventually leading to linking the fire. But the reason for the Journey is different with instead your main goal being to go to Anor Londo to get the Lord Vessel, to seek the king of Drangleic and become the Sovereign. I also like how they shed more light on the Hollowing and forgetting memories. Definitely a good story
By far my favorite area is Eleum Loyce, with the overall atmosphere of it being un welcoming and full of light but in a way that's not warm. Also the branching paths as well as reexploration was really nice to see. And to top it off great dialogue and lore leading to an awesome BOSS FIGHT
Now something they changed in this game was Invasions, with you being able to get invaded at any time, and adding so much more. In my opinion, I feel they added to many with the reward only being few thousand souls and a human effigy. But, one of these invasions by chance and not a set encounter, is Forlorn. I saw this MF everywhere and of course his poise was insane. If I had fought him 1 or 2 tijmes it would bave been fine, but he pursued me more then the pursuer did.
Here are some Improvements I felt while playing the game:
I beat Dark Souls III around 2-3 weeks ago and all I can say is, AMAZING! Dark Souls III is to me the perfect ending to the story, both in the end itself and two whole experience. There is so muh I love about this game that easily makes it my favorite in the series. However, there is no perfect game , so there are some things I found difficult or annoying, but still an amazing experience! 10/10 TOTAL PLAY TIME-58 HOURS
The areas are the most detasiled they have ever been in the series, both graphically and in the sheer amount of stuff in each area. Now the area progression is a mix between 1 and 2. It has a more linear path in comparison to 1 but not to where it feels like its holding your hand either. The area to area feel seamles, and very natural too. It is Similar to the previous games, fight the 4 lords, then fight the end boss. But, in this game, it is your goal from the get-go. I personally like it this way, not to put down the other 2.
Most of the areas themselves I enjoyed. They are so detailed and most of them feel more compact, and with that lively. There are some exceptions such as the Catacombs, Irithyll Dungeon, Farron Keep, and Demon Ruins
The Npcs in this game are very well written, and although every character is not too memorable, or at least have as much of a personality or spotlight as others, still give life to the story, and have good storylines. I didn't get to finish all the questlines, but for the ones I did, I really enjoyed them. It has the most Npcs out of all the games so far but don't feel out of balance, just more so on what you want to finish in the specific playthrough
There are many moments where you have to juggle multiple Npc Questlines. "If you do a questline at X and B is happening, you're screwed" sort of deal. A prime example is Seigward and Greirat. It's fine if you have a walkthrough, but it still annoying. I missed a total of 3 Questlines because of this. Another thing is if you go into X area before doing something for a questline, you mess it up.
The story for this game is one of the biggest points for why I like this game. TO tell you the gist of it, the fire is fading once again and you, as an ashen one, have a duty to link the fire. In this age, there are 4 lords of Cinder in which they have Souls powerful enough to have Cun ders of flame capable of lighting the flame. The areas you travel through are all connected unnaturally due to the fire fading. Thr Story gives the most lore and in a way that leaves me with little to no questions. Amazing!
My favorite by far is the Ringed City. Now at first I was going to put Paointed World, both being DLC, but the bosses, common enemies, and overall lore/area itself is just so awesome that you can't not like one over the other. Going through the Ringed City after the Dreg Heap was just so awesome, and the last cutscene before the final boss as well as the Final Boss itself was Legendary
The Bosses are the Best in the game, although not all of them shine, they are by far the most Intense and Fun. Now in this game the combat has gotten incredibly fast, especially coming from Dark Souls II. This increase is most likely due to their previous title BloodBorne. The whole game feels more fast, with almost all enemies keeping pace. This to me was perfect, but not overwhelming. The Design, attack patterns, Arena's, and Osts were just stellar. Here are some of my favorite bosses:
Champion Gundyr, Abyss Watchers, Pontiff Sulyvanh, Dancer, Dragonslayer Armour, Nameless King, Lothric Prince, Soul of Cinder, Sister Freide, Slave Knight Gael, and Demon Princes
Originally this was a title I had pirated on my PC via Yuzu in order to play for free. I don't remember the exat reason I downloaded it, but most likely due to the amazing Pixel art (always a sucker for them). I eventually beat the game and fell in love with it, a year laterd I properly bought the game and replayed it to get the true ending. I adore this game, and although it is not perfect by any means, it is one of my favorites of all time hands down. 9/10 TOTAL PLAY TIME-35 HOURS
The art of this game is Stellar, and one of the best looking Pixel art games I have ever had the pleasure of playing. The game is heaving inspired by Catholocism, more specifically in Spain. I feel many games with this sort of style shoot for more color and more simple in the graphical style. This is not the case for Blasphemous, and with it being an Independent game, it just makes it me appreiate it more and more. Whether its the Start and The Brotherhood of Silent Sorrows or The Library of Negated Words, the Art Direction is Dark, Grim, yet still full of color, honestly similar in the color scheme of Dark Souls in some areas.
The areas in the game are very well designeds, especialyl for me liking the latter half of the game in terms of this. My FAVORITE AREA is The Library of Negated Words, although having some of the most annoying enemies in the game. I like it the most mainly due to the overall atmosphere it has. Unfortunaly however, due to the nature of the game being a Metroidvania, I don't feel I am necessarily going through a Country, but more so but constrained to the 2d up down style, although a good 2d map
There are not many Npcs in this game, but they were well done. They were not at Dark Souls level in terms of Story but served as a more necessary piece if you wished to unlock all parts of mechanics and the like. My favorite Npc is Crisanta.
The gameplay fells very nice, and after playing the game 3 times I have the movement down to a tee. The only thing I'd say the game sort of lacks is in the ways to either dodge or parry certain attacks. Mainly the throwable attacks. Not many things to make note of, very solid
Now the mechanics at times, are not great, at least mostly in the beginning. For example, the Prayer charged attack, are not quite strong in my opinion until half way in the game. Also, there are things called Relics that change crucual aspects in the game which are quite helpful. I'd say the main issue is that there is only 4 or 5 that are really good and it makes the other ones more or less useless.
The Bosses are sooo good in this game, many if not all of them were amazing. I never felt many Bullshit moments during the fights themselves. Actually, there was one that was just utter bullshit LOL. Amanecida of Chisted Steel... look it up
SUch a good soulslike, it uses many of the traditional mechanics of a soulslike, but is presented in such a fun and interesting way. The setting and artstyle has a lot to do with the enjoyment of the game, but the gameplay is not something to diregard, and a lot of the original ideas and mechanics add on to this. It is not just another soulslike, and should be put up there as one of the best! 8.5/10 TOTAL PLAY TIME ???
Write your longer thoughts here. Add as many sections as you want.
Bought for about 8 dollars and man what a steal. The main thing that charmed me into getting this game was mainly the paltforming. There is a lot more charm to the game though, with the Post War and Steam Punk asthetic being another thing that led me to buying it. Overall very solid game. 7/10 TOTAL PLAY TIME-8 HOURS
The Pixel Graphics in the game were very well done, with lots of Red and Browns blending nicely together. Also, the movie filter was very nice, having a grainy sort of texture but not in a way that's overbearing. Visually it is one of the nicer looking Pixel games, close comparison to Eastward in quality.
The story itself was done very well, with your life being murdered and your child being kidnapped, you set out to investigate and not only avenge your wife but save your daughter. There is a lot told throughout with ideas of Industrializatiob and the negatives of fossil fuels, and also a split between the Poor and the Rich that was told in a unique way.
For what it's worth for what the game set out to do, it does an excellent jobk, with a nice color palette and not so difficult puzzles, but enough to challenge you. There are around 60 Levels or so for you. If the game is too easy for you, you'll have this beat in about 2 hours or so, For 5 Dollars, it is very well worth it. 8/10 TOTAL PLAY TIME-4 HOURS
Balatro Balatro Balatro. This game is sooooo addicting. It is exremely well made and just so fun to play. I played a lot of it during July, but I still finy myself here and there playing a round or two. It is just "endless fun", and the fact that it was all made by one person, is just that indie magic! 10/10 LOL TOTAL PLAY TIME 60+ HOURS
This is one of the main reason I picked up the game. I love the game inscryption, and card based games as a whole, and after seeing the trailer and how much hype there was around the game, I just had to get it. I got it for cheap on my XBOX through a hookup, and was just immediately hooked! I played it whenever I had a chance, and it wasn't a game I was trying to "beat" either, but just play till I felt satistfied...
The gameplay loop is pretty interesting, with there being either the end of the Ante, ante 8, or going into endless mode. I never really go that far, since I already feell good enough just beating the Ante, but if I am just desomating, then ill keep going. The game is simple, with you needing to play poker hands, and earn enough chips equal or above the blind, and then if you do, you earn a certain amount of mone , and can buy stuff to improve your deck. It is a deck building game, but with modifiers, being the Jokers.
There are about 150+ Jokers I think, and they add so much to the game. They are completely random in what appears in packs, or your shop (Unless you skip a blind), and they each bring various benefits, of course, with this being a deck building game, there are metas and stuff, but I never really try to follow it, since you really should just roll with what you have! This game has to have one of the best gameplay loops in a roguelike I have played in a while, and with how fast paced it is, it doesnt get dull fast either
There are certain cards I tend to not get, but don't get upset if its my only option. Everything just works so well in this game, it is genuinely incredible. It flows well, with the balance of Tarot, playing cards, planets, Jokers, and the spectral cards. There is so much to juggle, yet it never feels overwhelming, and once you get the game, you are just in a flow state. It is soooooo well made, and I have nothing but praise for this game. My friend says it is a waste of time whenever i hop back on it, but I never feel it. Id rather play Balatro than Minecraft, and even now, towards the end of 2025, my feeling are still the same.... One of the best Roguelikes to come out in recent memory, and will stay true for years to come!
Feels like ages ago when I beat this game, and although I was really reluctant to play it, I gotta say that is was worth it. Not every boss is great or memorable, not is every area the same, but being able to play the game that started it all, thereis just so much that was set in the first game that has impacted the series. Definitely worth playing and I had a pretty good time! 7/10 TOTAL PLAY TIME ???
This game is a remake, mostly with the visual aspect, so for many, they feel that a lot of the core atmosphere and visuals were altered, and therefore the Remake lacking. In my opinion, Ithink yes, the games do look vastly different , however, I think the remake did such a good job maintaining so much about the game, and tried to improve the graphics, and make it something more of its own then a 1:1 copy, which I appreciate. I liked the whole tone, with me picturing this moody murky green color as the general feeling of the game. It felt like a Fromsoft game, but also not at the same time, it is odd on how to describe it. But overall, I think the atmosphere was done well, and still had the Fromsoft touch
The core gameplay is unchanged from the original, or at least most of it, so I feel whatever I say is more or less the same for both the orginal and the remake. Most of it is very exact or similar to Dark Souls in terms of general combat... But, with the whole world tendency thing, I remember just not enjoying it, and wasquite fustrated overall. It is similar to how I felt when I played Bloodborne, but in the same way, I got over it eventually. I do think it makes sense story wise, but I just remember being annoyed about the mechanic as a whole. I don't think there much else to share. I liked the backstab, didn't feel all that punishing either. Solid overall
The Npcs, were good, but again, nothing that I felt had a lasting impact. They were cool, like the Ostrava, but the rest were just alright imo. I did like The Maiden in Black though, was a good "firekeeper" for sure.
Honestly, looking back on the game, I think I feel very neutral about the game, it is good definitely, but I really don't have much to say on it besides it was good, and honestly a great remake. It is a shame I never wrote a review when I actually beat it, but still, it was a great game, and a great remak, even though I may not have anything special to say on it...
I just beat the game last night. Man. There are a lot of games i will call my favorite, but in truth, I dont think ill ever find a game as perfect as this. Like wow. There is so much to say on this game but for to put it short, It is an Amazing game. Easiest 10/10 ever... TOTAL PLAY TIME 126 HOURS
This isn't my first Persona game, so I already had an expectation of there being a good visual style, coming from P3 and P4. Man, they just blew it out of the park with the ui and just all elements of the game. It is full of interactivity and is so responsive like, just the main menu with each submenu having a unique Joker sort of pose or action, is just so cool. It is really interesting, everything is so simple in the style with the art not being so detailed, but then gets very complex in the movement and interaction, it is a really good pairing. But they aren't just copies of eachother. Each submenu looks uniquely made, like the confidants, or the Persona menu, overall is amazing.
Now I will be honest, at first I wasn't too excited about it being located in Tokyo. Don't get me wrong, it is cool, but at the same time I liked the smaller more intimate spaces like Inaba and Port island. But after properly playing the game. The setting is just so perfect. I feel if the Persona team did any location it would be amazing. The thing about it is that they put so much detail that everything feels tied to it, as though putting these elements anywhere else just wouldn't work. Because Tokyo or Japan has a big fandom for moc builds, it would make sense to find a store with Model Guns, or getting part time Jobs. I've already been to some of these places before (in real life), but after a few hours of playing none of it really mattered. Really great, (although I hope they do a fictional one again for the next)
The party members and overall group interaction was nice. It felt like they were close, but close for a common goal, and overtime it grew to be more than just that. I think the steady relationship they grew was nice and was perfect for this game. Also their designs were really nice, I liked that it wasn't exactly like 4, in which I felt I associated a color with each character. I can't think of much to say besides my favorite being Makoto, with her personality, and also her just being the goat in battle.
Although of course it was built off of P4, they just blew it out of the park in this department. At first it felt weird, but to be fair it did feel the same way jumping from 3 to 4. I gotta say, adding Baton Passes, Technical, and kouga and eiga is perfect, I don't think I can ever go back (jk). The battle mechanics feel so well thought out, I really liked how fast it felt. Even if you don't use rush, if you know what you're doing, it will end fast. Overall, so smooth, well thought out turn based mechanics that are so far the best I have ever played with in any game, and I will miss it forever.
They changed and added some things with the personas too. First off, I liked the adding of abilities, although at times they feel a bit op (more so late game). It adds some more customization and made me want to fuse more to get specific abilities (like Relentless) on other personas. Something I didnt like for a while was the removal of 3, 4, and 5 way fusions. They did add advanced fusions for those specific kinds, but it still felt weird not having it for a while. They also added training, which can be huge (I mostly used it for Arsene), but its a nice side thing to have. Also the big addition: NEGOTIATIONS. At first, imma be honest, I was so confused and it felt so foreign to me. But now finishing it, I think it is perfect, and makes more sense then just having them appear on cards (although its not bad either). I liked the idea of negotiation, talking to the Demon (persona), needing to tune your answers to get them to join you, and also money and items too. I know its an SMT mechanic but it feels right at home, hope they continue this in P6
Perfect, Perfect, Perfect. I am so glad these were not generated, but fine tuned and mapped. It feels nice moving or going somewhere, and it not being completely random. Im glad that they Palaces fit with the theme of Thiefs, and the palaces being places you could imagine robbery or thievery occuring. I think my favorite Palace has to be Maruki's. I liked one, how it was set up, being seen early on in the game, but not paying any mind to it. Two, It didn't really feel like an area of hostility, at least from Maruki, out of all the rulers, he was my favorite. I hope and pray, that they always do detailed dungeon/palace design, and give the same treatment to P4R
The social links or Confidants were very solid in this game, I liked how we more or less helped them all as being Phantom Thieves at some point, going to Mementos to help change the hearts of the people around them, making their lives better. It really solidified in my head how I liked the concept of the Phantom Thieves. Although they go after big targets, they want to help anyone, if they can. Now, there are two Confidants I will say is my favorite:(Honorable Mention Kawakami ans Shinya )
The Abilities were really a nice touch. It felt like the prior Social Links were purely to get more story, and help with fusions, but it didn't feel like they impacted too much. This to me is the complete opppsite in this game. Because the abilities are so helpful, I feel more inclined to hang out with them, as though they have a bigger purpose not only in the story, but also in terms of mechanics. It makes more sense, with the themeing of "growing bonds with those around you", and in turn do you receive the benefits, and the creation of the world
Although they removed randomly generated floors in the main dungeons, they added an entire sepereate one called Mementos. Its Similar to Tartarus somewhat, but makes more sense in terms of story and overall visually. It replicates the idea of the subway, with you progressing further and further, deeper and deeper into the system. I liked also how it represented the masses, which tied well with the Story and Request elements. It also helped with grinding, it didn't make me feel like I needed to grind in the Palaces, but could just come to Mementos, within reason, and get to the level I need to be. (Driving into enemies feel really op)
Well rounded, and perfectly crafted. The general premise to me is the injustice, negligence, the stereotypes given to one another, as well as the large impact of the internet and the interconnnectivity is has broughten. There is a constant struggle against the unruling adults who manipulate society for their own selfish gain, and in turn hurt those around them. You begin in one of these unfair, unjust scenarious, being thrown in to Tokyo for a crime you did not commit. You continue through the stories, hearing constant rumors of these so called crimes around you, and being stereotyped constantly. However, through the metaverse, the meeting of your first 3 party members, Ann, Morgana, and Ryuji, you find a way to rebel, and go against these unruling adults. The story fits really well with the modern day, as the injustices that these characters endure are constantly happening in the world. But what's even more telling is the connection of the metaverse and the masses. People are constantly feeding, grasping new information and tossing it aside, this concept is not only felt, but shown throughout the entirety of the story. Through the changing of hearts, you gain the favor of the masses, but this is not concrete, as at a certain point this love and appreciation turns on a dime. The theming is so complex and really puts the strugles of the internet, and the mindlessness we portray, on full display.
The embodiment of people wanting to imprison themselves, and become slaves, forcing themselves to walk mindlessly, is a great final boss. A constant battle of desire, to free those from the eternal chains that the Holy Grails claimed were asked for.
The rivalry between Akechi and so well written. At first, I didn't like him, I could tell there was something fake, or odd about him, as though he had an ulterior motive. I am not sure how the Original game portrays him, but through the Royal Edition, he is one of the best rivals I have ever seen in any source of media. He goes against you, but in the literal depiction of black and white, and for the ideals you embody. The game, is full of concepts such as this, and does not sturggle to portray them. Fantastic writing.
The graphics and overall handling of the game is amazing. It is mind boggling to think that the previous game was Persona 4. It is just wow. Everything looked beautiful, and ran beautiful. At no point did anything look jarring, or lag in any way. And to think that this game came out on the ps3, it is astonishing and just proves how amazing the teams behind these games are. My favorite thing was the lighting effect, like t he lines that appeared outside of certain light sources at night, was a really nice touch in my opinion
For some of the things that I am not too sure on where to fit in these sections, I will mention them here.
The small details and design of the game is fantastic, like the walking animation stuck out to me in particular. It feels real, and at first felt fast, but in a city like Tokyo, most walk at that pace
At first, I did not like all the changes, but that was more so pickiness and wanting familiarity, which at the end, was not necessary for this game, what so ever
The twists at the end of the game were so cool, and it just felt so cinematic than the other games, mostly due to the visuals and the amazing strides they achieved visually in this game
Just beat the game today and I am genuinely surprised. When I first bought the game it was mainly for its visual style, and seemed like it would be a be a nice mix of old and modern in various ways. I am so glad I played this, it was honestly way more heartfelt and impacted me more than I thought it would. Loved the game, and had me feeling bittersweet that it ended... TOTAL PLAY TIME 40 HOURS
I think the style was honestly quite nice, being a mix of Final Fantays on the NES, but having a mix of SNES sort of artwork when it came to the cutscenes and the enemy art. I also liked how they had the sprite work be the main representation of the characters, and the art work or cutscenes in game were far in few inbetween, it was honeslty off putting at times or better, endearing seeing the characters like that, since I am so used to the simple art style they have. Overall, I think it was quite well rounded and consistent with the art style, and enjoyable
The gameplay was nice and thought out. It feels simple and somewhat not noteworthy because of it, but I think that is a testament to how good it is. Battles last as long as you make them, and it felt very ironed out. Not as fast as Persona, but fast enough to not have me feel as though I should try and avoid enemies. Also for the levels, I liked how low they were, and with the story, it fits very well. We didn't go on this long and enduring journey, but felt quite short in the timespan, thus, the levels match that. They have some other mechanics that I think were nice, like being able to switch out party members at any given time, but with the one currently in use, shared experience completely, and the overdrive system from Chained Echoes (Not exact but similar). I think it was very nice and enjoyable in terms of gameplay, and didn't have me feel as though as was grinding, or not having a good time
I think the story was the most surprising. I did not expect it to be so impactful, or so heartfelt in the way it was told. It feels simple on the surface, with the character's troupe feeling like their main trait, but they move from that in time, and honestly felt connected to them. The story, to put briefly, follows the group of heroes from 2 years ago, the previous game, as they had saved the world from ruin. Time has past since them and unfortunately there is another threat, although not revealed immediately, the glitch. The glitch is corrupting the world around him, and plans to shape the world into something for him and him alone, as king. I liked him as a villain a lot, and with him being a child with these god like powers, hit motives don't feel as complex but deep, and you tend to feel somewhat pity for him. Really enjoyable story, and full of heart and whimsy. Am glad I played it and felt bittersweet to see it end...
I have not played the previous game, so at first I felt I would be missing a lot, but this is not true at all. A lot of the beginning is spent laying the ground work, informing you of these past events, and while it would be nice if you did play it before, or if I have, I don't regret it to be honest, and I think this experience was more than enough!
Something I enjoyed more than maybe I should was naming the characters! I never really get a chance to do so, so I was excited when I realized that some of the characters have no given name. At first I was unsure of what to name them, but I chose names that I think felt right, and did not have a preconvieved attachment in my mind. Now, after beating the game, I think those names are those characters, and I genuinely was getting real attached to them, and I think naming them had a role in that
Id say one of the weirder games I played, not in a bad way per se, but just so much about this game screams different and influential at the same time. It was a short game, took me about 3 days to properly finish it, and id say it is definitely worth playing. I think the idea of walking around a world, and through just pure interaction and helping characters and creatures to progress, is a nice change, and definitely shows a lot of love was put into it. 7/10 TOTAL PLAY TIME 12 HOURS
The game is all about Love, and needing it to further progress the game. It is meant to be a sort of play on the rpg genre, and does not have any of the well known or key gameplay mechanics. There is no battling, no true "level up system" and is more so just on you being social, and interacting with your environment. There is a day/night and week system, and at the start of the game you start with being able to move around for a half day. The more love you gain, then you "level up" your love, giving you more time to move and interact. You need to sleep to replenish your action time, level up, and also save.
The game is very "slow" or better yet, "laxed", in that you are only able to walk around, and there is no music, at least at the start of the game, with you just hearing your feet move and some ambiance. The other MAIN WAY to get love is through catching animals (ill get more into that in the story section), and each giving you 2 or 3 points. They weren't too difficult to catch them all, but at times were really obscure, so id have to look some of them up.
At first, I really liked the game, but was suuuuuper confused on what to do, like nothing is really explain to you, and you need to just go around and interact to find your way, I got the hang of it after a little bit but was just very confused with everything lol. I think the overall feeling of the game is like a sim game, but an rpg. I don't think ive ever played a game like it, which I think is why I enjoyed it so much.
I think the characters were really fun, with my favorite being the guy who runs the music shop. They all have this sort of gibberish audio behind them, but it adds a lot of personality to them which made me like them evem more
The overall story follows you, a young child who playing an rpg, and you have just beaten the dragon in order to save the kingdom/world (I dont really know). You then hear you mom tell you to get off, but you don't and instead get sucked into the game. You are now a visitor, but mistook as someone known as "Grim" (My character I named). It turns out, this "Hero", is nothing more than a big bully, and is in fact, killing all these poor defenseless animals for these arbitruary "levels". You are tasked with both saving all these animals, harvesting as much love as possible, and saving the dragon/king of the moon. At the end, you do save everyone, but only by putting the game down, and opening the door outside. The story was not something too deep, but just overall enjoyable, and the journey there was well worth it
I was very surprised at how weird the game is, and how fun it ended up being. The music surprised me a lot, and being able to buy it from some guy and surrounded by references, like tower records, was awesome. I am not sure if I did everything moon had to offer, but at the end of the game, I LOVED it, and that's all you gotta do, just love...
Just to preface, yes I beat it the same day as Moon, but, the game is like realllly short tbf. Even though it is so short, it is full of so much love and charm, and knowing how it was made, and the whole process behind it just adds a greater sense of appretiation. Banger Soundtrack, Fun Visuals, Great & Simple Gameplay, you can't help but just love Katamari Damacy! 9/10 TOTAL PLAY TIME 4 HOURS
I played two games I have never seen or played before in terms of mechanics, and I am/was all for it. Katamari is something I can only really describe as Katamari... How the game is played is essentiall you, the prince, are put in a location somewhere on earth with you Katamari. You are meant to roll up your enviroment, with your environment, and dependng on the size of it is what you can roll up, the more you get, the bigger your katamari, and this is the who cycle, eventually, you could end up rolling islands, typhoons, and a bunch of other huge stuff. It is very simple in hindsight, but can get difficult if you can't feel out what you're supposed to roll up.
The overall style is just so unique, I won't go into the whole history of how the game was made, but the game is very "low poly", or better yet simplistic in its style, like the cat or animals being all square like. BUT, it adds a lot of charm to the game, and is clearly a stylistic choice rather than hardware limitations.
The whole "story" is about the king of all cosmos, who was sooo drunk that he knocked out all the stars in the sky. So now you, the prince, are tasked with needing to roll certain sized katamari, and these will replace the knocked out stars. Very simple story, but the dialogue is sooo fun, like the King is just does not like you, but is also so full of himself. But its all in a jokingly way, like when you fail a level, he just is soooo dissapointed in you, its all really fun
The music is SOOOOOO GOOOD, with almost every song being a straight banger. The whole music style is Shibuya-kei, and not that it fits with the game necessarily, but shapes it a lot. Similar to Sonic with its music, without it, the game would feel soooo different. Just so good in its music. My two favorite songs are The moon and The prince, and Cherry Tree Times. Just so fun, and could not imagine playing the game without the audio on!
Got another one done quick, and it was pretty good all around. I think the overall concept of going into various worlds, inside worlds, in order to solve puzzles was a very unique mechanic. Some of them had me slumped, but not enough to get me fustrated. A nice short game, that delivered on what it set out to do! 9/10 TOTAL PLAY TIME 3 HOURS
The whole game is a based around puzzles, in which you go into various dimensions, and do certain actions, in order progress in other ones. It is a very interesting concept that I feel the game delivers on very well. Some of the had me confused, but not the games fault whatsoever, but my own shortcomings lol. I dont have much to say on the particulars of them besides that they were very clever, and was not too difficult that led me confused the entire time. They did introduce new mechanics and concept very well, especially in a game with no dialogue, or voice acting, so it was all visual.
The artstyles and atmosphere of the game was great as well! It had a very simple design, but also great colors and distinctness between the various dimensions you travel too. One being themed around a swamp, another around sort of foreign alien esque structures, and also a desert or canyon style one. I also liked the idea that you can go back to any specific puzzles, which is nice for those people who wish to 100 percent the game easily.
I have had this in my Steam Library for a while, and while I had a friend over for a week or two I decided it would be a good time to finally play it, and man was it great. There were some confusing aspects of it, lots of getting lost, and also some difficult platforming, but nothing that kept me from entirely enjoying the game, and in my opinion, it was well worth it. 7.5/10 TOTAL PLAY TIME 7.5 HOURS
The games strongest aspect, has to be the overall movement, and all the mechanics surrounding it. When it works, man does it feel good, and chaining the movement to do cool tricks. I think that is another strongpoint, the sort of open ended feel you get from the game, go wherever, and move however. There is a multitude of ways to move and get around, and you can strong arm many parts you technically shouldn't do at certain points, which to me is very fun. I do think it was somewhat confusing on where to find certain upgrades and such, and was just full of so much back tracking. I personally got lost around halfway in the game, and had to look up guides and walkthroughs on where to go. This isnt exactly necessary, but I can see the game getting fustrated in how open ended it is
When I was first presented this game, I was told it was a soulslike, and I think it had the tag on steam, and I must say that is the part that is lacking the most, There are barely any enemies around, and the only benefit to killing them is to recover health from failed platforming. It is best to describe this as a platoformer with mild soulslike mechanics. In that sense, it is fine, but it is nowhere near a proper soulslike
The music and tone of the game was very solid, and I actually had heard a few songs before, which made me even more excited. Sometimes they would be minorly headache inducing, just from the sheer amount of failed attempts and time spent in certain areas, but it was still a solid soundtrack. The atmosphere was cool too, although very bare nones and can feel very "empty", but knowing this game is from a game jam, cant knock it too harshly
Man oh man, I originally planned on playing this before the end of the year, but brushed it off half way through. After finishing it (The Main Game), it is again another amazing game by FromSoft. It had a lot of unfimiliarity, new mechanics, and a new world to explore, and grasped me all the same. Gorgeous game, and I can see why the world was engrossed by it, when it originally released 9/10 TOTAL PLAY TIME 120 HOURS
This game is not traditional, in regards to the area layouts. The more so "areas" of this game, are sort of large sandboxes, with various small dungeons and what is known as the main "Legacy Dungeon" which by completing is what progresses the game. At first I found it somewhat fustrating, being so used to the linear format of the previous games. But after the the first 3 or so areas, I think it wasn't as bad as I originally thought. I personally do prefer the more linear progression, but I also think that this is a great take on the open world genre. That isn't to say that there are not the more traiditonal feeling, tighter areas, such as Haligtree and Leyndell, but still feel quite vast. My favorite area has to be Limgrave, with the stunningness of the colors, great legacy dungeon, and an overall good introduction to the game as a whole.
There are SOOOOO many Npcs in the game, is is just astounding. I used a walkthrough for most of this game, just when it came to finding certain dungeons, sites of grace, and for Npc progression. When it came to the Npcs, there were many introduced in the first area, Limgrave, which for me came off as extrememly overwhelming, and although most of them are not that long, still felt like a lot to handle. Many of them are intertwined, and progressing the game in certain ways can lock or affect various npcs depending on what you do.(I'll touch on the vastness of the Npcs and the Game as a whole in a different section)
Putting this aside, I think the Npcs were quite nice in this game, and I think I liked the amount of Npcs, as the world is so vast so if there were just a smaller amount, in tune with there previous games, in a open world format would come off as weird to me.Now for the big question, what were my favorite NPCs, I think in my heart there are two that were the most enjoyable, with them being Ranni and Millicent. They just had so much character in their personalities, and with theirs being some of the more longer questlines, I felt more connected to them. Really loved the whole idea of Ranni being a sort of outcast, and with Millicent being such a righteous person, even till the end
Oh my goodness, there were just soooooo many bosses in this game, it was honestly too much. I liked many of the bosses, but they feel like Dark Souls 2, but much more copy paste (due to the smaller dungeons and such). For example, the sort of stone cats bosses, ulcerated tree spirit, and so on. These sort of bosses felt fine, but when I encounter them later on in the game, without a health bar, and I mean almost all of these bosses changed in this way, makes them way less appealing and more of an eye roll when encountering them.
MY LEAST FAVORITE BOSSES, there were just so many, so I will limit this list to just 3
I think in one hand, yes it is great that we get more bosses, as its always fun to fight a boss, but on the other hand, having so many leaves the game is a state where the sheer number of the dilutes them too. Take for instance Stone Cat ones. I remember fighting them at least 3 or 4 times as bosses, but towards the end of the game they became a sort of common but harder enemy. From my knowledge, I don't think they have ever done this in ther previous games, and not as a comparison point, but to state that if they are bosses let them stay as bosses. I really didn't like the copy and paste aspect of these bosses, and would have really preferred having these bosses that are repeated, be altered in physicality as well as moveset, which they did for some, but not for all
Moving on to MY FAVORITE BOSSES:
Although I strugged with Malenia and Maliketh, I gotta say they were great bosses, but touching more on Malenia, the whole her healing was kinda bull in my opinion, especiall through my shield. Also on the two Gargoyles, absolute worse boss of the game, like just terrible. two large and fast enemies, and without a mimic just feels dreadful. Like they do not work well together, and would rather fight one beefed up then two
Speaking more on the bosses, the DELAY on most of them was just outright silly. Like Radagon for example, almost all of his attacks were delayed, and had me just struggling, as I am more used to the immediate response and dodge. I think it makes sense for certain bosses, like Radagon with the state of the body, but some of them (godrick), were just really, really silly, and aburd to me
This game is huge, so it beg a so I want to give my take on how I feel about it. I think for me, who typically doesn't replay games, thus tries to get as much done as possible, without a walkthrough, this game is a nightmare, and can be a headache at times. However, on the opposite end, I think this game is just ripe with replayability, and when thinking about it through that lense, the game feels more and more enjoyable, as its fine to miss stuff, and with the game being as large as it is, with bosses, npcs and such, even if you do miss something here and there, or fail an npc quest, there is always the abiltiy to replay it. I think this game, out of all the soulslikes, can feel the most fresh on a second playthrough, at least from my eyes, where as the other titles are for me to just experience something that I already have. I don't know if I am explaining it well, but it is a great game, even with the large amount it handles.
A lot of this game feels repetitive, in the enemies, bosses, and so on, but the only justification is that, with a game of this scope, I think it just comes with the genre unfortunately, and I don't think they, nor would the people who were expecting this game, would want to put them man power and time into expanding.
There was a lot of new Mechanics added to this game, such as ash of war, the summons, great runes, JUMPING, bell bearings, and the like. I think I didn't really have an issue with any of these mechanics generally, and think they were and are a lovely tradition. However, it felt not the best when it came to actually using my controller, like mid fight neeing to just reach across at times to summon, or two handing needing two buttons. I got used to these overtime, but in the beginning it felt like a hassle for sure. I think the Jump button was nice to, but no plunging attacks was just bizzare, and felt really weird to not have them, especially with the environment and terrain the game has. Although maybe they would see it as overpowered, but can't say for sure. All in all, love the mechanics in this game, and had that lovely souls smootheness
There are some things I did not like in this game, so I will just quick fire them in a list
To start, I have not watched any lore videos, and am very confused for a lot of the lore, but when I do the DLC I will be sure to add it there
The game was solid all around, and although it became a slog at times, I think that was partially myself as well. Loved the game, and although not my favorite in the insane line of Fromsoft titles, it is another game I would recommend anyone to play!
Was super excited to play this when I first heard about it and saw the trailer, and id say it delivered on it. Very rough around the edges when it came to some mechanics, lots and lots of bugs, and various other technical issues, but not a game to pass up on. Very fun, whimsical, and definitely not trash 8/10 TOTAL PLAY TIME 43 HOURS
I think this is the strongest point of the game, very creative in the world building and "nations" or people of this dump world. This game seems liek a conversations amongst friends like "Imagine if..." but turned into reality, and I am all for it. There was 5 total groups in the game: Bugs, Garbagians, Clothing, Mammalians, and Furniture. Each had their own cities and surrounding areas uniquely designed around these concepts. My favorite has to be the clothing, with the idea of them getting a bath or a fresh wash as a way of cleaning, and the clothing being more tattered is a sign of aging, and closer to death. I think they absolutely nailed this, and was the thing that had me the most intrigued, besides the art style
This was the second hook, and their other big point. They did not dissapoint when it came to visuals. It was going for a snes styled rpg, even implementing the similar "3d" implementations that was used on the snes. It was very vibrant and detailed. Comparing it to chained echoes, id say it is stronger in its pixel art for sure. Had amazing art, as wel as the concept art too looking so cool. Each area felt uniquely designed, and no two areas felt exactly the same, which I felt was very nice
The two core mechanics were the combat and the platforming. Speaking on the combat first, I think it was generally okay. I liked the idea of timed attacks and blocks, but a lot of the time the enemy did not properly telegraph there attacks, often being a change in thee enemies color followed by the attack, making it feel out of place and difficult to propely block. I did like the idea of the chess board style movement attributed with various debuffs and buffs on the board. It left for more strategy, although it wasn't heavily implemented in the game. I think they should've leaned into it more, but I think doing so would have made the game much more difficult.
For the movement, I think the idea was nice. But for the execution, to be honest, it felt very jank. It was hard for me many times to properly see where I was jumping to, and without talking about bugs, it was off a lot of the time. The times I was most frustrated or having the most difficulty, is when the platforming was involved. Sometimes I would not be able to go to certain locations, my depth of field felt off at times too, but I can appreciate what they were TRYING to do.
Man oh man, there was so many bugs in the game. There was a time I went into an area during the 4th act, and it sent me back to the 2nd. It was only in the enclosed area, but what would happen if I saved, would I be screwed. It was very scary. The main bugs had to do with sdequest, and movement. There were so many invisible walls that shouldnt be there, platforming feeling off based on where they had the hitboxes. The worst of the bugs was when I was trying to platform in the mines, and I couldnt jump on a cart, it kept phasing me through. I think if the game had more polish, I would love the game so much more. For the sidequest, certain ones didnt work due to locking out of them by a certain time, or just outright not working for some reason. It was fustrating since I was trying to do them all but I hope they go back and fix it.
The story was so fun, you being a trash can, hoping to be a knight of the dump, with your rival being a RECYCLE BIN, it sounded so cool. The gist of the story is you and your friend, at first, going to save the kidnapped king of your land, and making friends along the way, and eventually saving him only to realize that it was a betrayal, all for the second coming of the GRIME, which are the main antagonist group. I loved the idea of acid being the main bad guys in the game, and also all the relics was a cool concept too. A lot of cool moments, like Bluebin saving Dustin, and the cat that was under walker, or just Dustin growing into a proper adult. Or learing Dutin is actually Garbamesh. Story is very solid, nothing too deep, but enjoyable for sure
Very nice progression, at first felt I was missing stuff, but you unlock the airship at the end of the game, so there is no real worry to have, which was nice, but throughout the game I felt I was missing stuff, or areas I should be able to go to, I couldnt.
Man, I had only heard negative, of Elden Ring as a whole from my friend, and of more so of the DLC specifically, so I was very worried, but to tell you the truth, I actually loved it A LOT. It was so cool visually, and was the best experience I had playing elden ring by far. 10/10 TOTAL PLAY TIME 35 HOURS
I think this was for many a steep difference when starting and throughout the DLC but for me it was more so just in the beginning, the first boss in the Gaol was absolutely brutal, buy beyond that the other bosses felt relativtley normal, nothing too severe in comparison to the base game. I do think the way they scaled the DLC was not too great, but I don’t think I could see this working any other way, considering how often the game is probably played amongs players, if it was not scaled through items in the DLC, many would most likely steam roll through it
I think this was the strongest part of the DLC, no area had me upset or felt like a slog, they all felt relatively good when it came to enemy placement and such. There were some crazy ones though, like I think 12 or so trolls in one area, or with the skeleton enemies in the Dragon’s Pit. But the areas were so sereen and just downright beautiful. Elden Ring is by far their prettiest game they have ever produced, and the DLC puts it on full display. The Cerulean Coast was just so gorgeous, as well as when you enter the Scadu Altus. The colors just pop so well, and had me just looking around a good bit. Id say my favorite is Cerulean Coast just for how it looks, but a close second has to be the Enir Ilim.
I have to say none of them were absolutely terrible, but not all of them were memorable, but that is what you get in Elden Ring. The MAIN bosses however were cool in my opinion, for my Top 3 id have to be
I have to say the third one may sound off, but I really did like the fight, but these were all cool in their own way. Bayle was just straight raw, with Igon screaming at him firing his arrows helping you. Or the Lord of Frenzy fight not only looked cool but was a really well coreographed fight. Now for the last one, the Promised Consort. Now I am not saying this boss did not give me trouble, it was difficult, but it was a good fight, at least the first phase was. The second phase had a lot of just insane stuff happening, with the main trouble being with Miquella flashes after Radahns attacks, but it wasn’t too bad. I felt after the first couple tries that it was definitely doable, but required some changed. I ended up relying on my ability of my weapon, and used the talisman that increased my MP. I think the boss is absolutely insane compared to any of the other games, but was not as hard as Malenia or Kos, at least for me.
didn’t do all of the Npcs, and a lot of them were more or less lackluster, I did like how they were all connected, and it was interesting throughout the DLC since they all have the connection to Miquella, and with the great rune shattering, they all began to change. I think my Favorite has to Igon, he had such a good voice actor, and one of the best Npc moments I have ever seen in a Fromsoft game. A close second has to be Thollier or Leda.
I have to say that this DLC was a great addition to the game, and well worth the price point. It was not as scary as everyone made it out to be, and actually was my highlight of Elden Ring. Great contrast to the base game in so many ways, great additions, and overall a great experience. This easily closes this game being well above Dark Souls 2, and now that I have finally conquered most of the fromsoft souls games, last is Sekiro...
I've been excited for this game since I had first heard about it and man, I think this has to be my favorite Indie game of the year, for sure. The Soundtrack alone was just sooooo good. I came into the game not expecting much besides a good soundtrack, not only did it exceed my expectations in the soundtrack, but in the entirety of the game. 9.5/10 TOTAL PLAY TIME 18 HOURS
Overall was very solid, especially with the characters. I do think generally it was good, but it felt bland in certain areas, most notable in the city when they are a proper band, and in the prison. I think there best was on the beach at the beach house. I don’t have to much to say besides that they should have spent more time on it if they could have
I was genuinely surprised especially how much I liked it towards the end of the game. A lot of it was silly banter, and I was confused on how beat was properly placed in the story, in terms of if this was a sort of isekai or an actual event ocurring. But it was towards the end of the game where it began to make more sense, and not to say I didn’t enjoy it until that point, but it really began to pick up. The whole struggle with both Beat and Quaver with their mothers, in different ways, really got to me, and the music expressing these moments is what had it hit the most. Truly, it was my favorite indie game of 2025, and genuinely almost cried when Beats mom left that message, and at the end of the game when she leaves
Oh LORD, was my favorite part of the game for sure! This was the main driving point for playing this, and my god did it deliver. I expected it to be good, with a few hitters here and there, mostly just a few vocal and the most instrumental. Not only did they have a full ost, but around 17 songs total album along with it! It just reminds me how big of a role music plays in my own gaming experience, and how moments can be enhanced with them. If not for that last song, I don’t think I would have felt the way I did without it. It has that genre of music that I love, indie rock, but not completely amatuer. This album will stick with me for a long time, and I and so so so happy about it
My favorite Songs have to be: No Signal, Bookend Songs (Both Versions), Waiting, Dialtone, Mirror, and Worn out Tapes
So I am not really a rhythm game guy, so I thought I would be fairly bad at the game, and since I was playing with controller, it would be worse. The gameplay itself was actually really fun, and the most polished part of the game. I do think at times the normal difficulty is way to easy, but within the story, I did not care much since I could do the arcade. After seeing Muse Dash, it is very in line with the gameplay, but not one to one. It feels like its its own thing, but in no way forgetting what makes these games popular. I also loved the arcade mode, it was well designed both visually and also comes with loads of songs. I didn’t really care for the ones besides the album, but I did like them having live versions of songs, and also remixes by other artists!
fortunately, with any indie games comes the bugs, and man did it have them. After finishing the game and looking it up, it appears that almost all of these bugs come from the ps5 edition, which is also handled by a different team. It was these bugs that had me stop playing, not being able to unlock certain things, and trophies as well. Not anything to be toooo angry about, but definitley unfortunate.
Very unfortunate on how underwhelming this game was. The beginning of the game had me hooked, although slightly. But, the rest of the game felt like a slog, and should be much longer than it was to fully fledge out certain aspects. Not a terrible game, but even with the port and remake, it does not feel amazing 5.5/10 TOTAL PLAY TIME 21 HOURS
The story was quite straight forward, and honestly for me it was nothing really to write home about. I did like the idea of you being from the far future interacting with the past, but with the whole titles and concept of star ocean, I assumed we would be more in space, hopping from planet to planet. Also, beyond the end and beginning of the game, most of the game was not really that advanced, but more so just a normal fantasy adventure. What I did like is how there was not many hickups in terms of getting to the goal of the story, and you end the story achieving what you set out to do
There was a lot to unpack when it came to the mechanics of this game, and while I think it was the most complex, by no means was it the best. There was a massive sleugh of crafting, magic, stat boosts, and various other things within the skills and its point systems. I think there is both a positive and negative to this. One one hand, it is very cool that they put so much effort into this, but on the other, the game is not long enough for me to fully enjoy it without feeling overwhelmed and also having to grind a lot for it to properly function. For instance, in order to get the mass skill for perfect crafting, you need to buy make music and also buy most of the instruments, but in order to do that you need lots of money, which you can get by having the best alchemy skill, which would work even better with that perfect crafting skill. Or the duplication camera, or the combat improvement one. These sound cool on paper, but in game, I was using these between the same two towns for HOURS ON END, and it was, to me, no fun…
This is where I do think the game shined. In the game you have your main four party members, that you get or at least meet at the start of the game. And then later on, throughout the story you are able to recruit four more, for a total of eight. Now a lot of them are tied to one another, such as you getting one person allows you to get another, or, if you have these three then you can get this fourth one. At first I was put off in how limited it felt, but, I think with how short the game is, that it is not that bad. What I also REALLY liked, and I feel does soooo much better than octopath does, is in how they interact, in both between one another, and in the story as a whole. For instance, with Ashlay in Cyuss, in there both crucial moments between Phia, or just going to that town as a whole, is vastly different from one another, and both shed different light on the characters. Like it was really cool seeing in Ashlays section talk about Cyuss, which Phia cares for, but when you get Cyuss and bring him instead, Phia is reluctant to talk to him, and he is ashamed to go see his father. It was just really awesome to see, definitely the highlight of the game for me!
I think the game was fine visually, and it felt very in line with Valkyrie Profile, which the same developers made. I of course love the pre rendered backgrounds a lot, and the fixed camera, however, some parts looked much worse than the snes counterpart, but nothing to complain about tooo much. I also did not like the new art for the remaster. Mainly because of how the outfits and tone were different than there sprites, the art was not bad, but didn’t match.
The end of the year is drawing closer and closer, and although I although I may be writing it somewhat prematurely (Wrote on the 24th), I do not think I will finish Unbeatable or better yet any other game before the end of this year, so here I will list all the games I have beaten this year, my favorite of the year, and what I hope to play next year!
Here is the full list of games I played this year. TOTAL: 23
I am very happy with the amount, and the games I played, none of them were wasteful, and I enjoyed all of them, in their own ways!
It easily has to go to Persona 4 Golden. I just had so much fun with the game, and each character touch my heart in a way no other game has. I think the moment I felt the most attached was when both Nanako was going to die, and at the end of the game when I was leaving Inaba, I was in tears sobbing, with the biggest smile on my face. I dont think I have had a game make me so emotional or connected before, and has left huge impact on me. Loved the game
For next year, there are a few games I want to play. Stray Children, the game made by the people who made Moon. Star Ocean, just because it looks really fun. An old Final Fantasy game, haven't played one in a while. Xenoblade, about time I started the series. A BUNCH OF INDIES, just something from the mass backlog I have lol. Vagrant Story, seems fun. And the Rest I will leave open. Not too sure what next year has in store for me in terms of free time. But I will always try to make time for the this amazing, transportive hobby.
This is the first fire emblem, game I have ever played, and I gotta say it is a solid introduction. The story was not much to write home about, but the combat and overall gameplay was definitely really fun. I think this is a great remake for this game, and is also with it being the first game in the series (technically), it is a fun start! 8/10 TOTAL PLAY TIME 24 HOURS
This is a strategy game, so there a lot of the gameplay is of course, strategic. Where to place certain people, whether to engage or not. I think this game specifically wasnt as hard as im sure it will be in the future, since it is the first title in the series, but still had its own challenges. I think the levels at first felt long, but honestly, unless you are planning on using the armory, or dont have a set plan on who to use or level up, than it goes by pretty fast. Id say this gets me excited to not only play other Strategy rpgs, but continue the fire emblem franchise
I think the dying mechanic makes sense, and honeslty, it would be more organic to have people die, besides the main party or character, instead of resetting. That is what the creators intended, and for me it just felt like I was missing out of that sort of "war-like" element that the game was trying to show me
The story was pretty alright. Nothing super indepth but by no means is that to undermine it, but I think with this game being originally being on the nes, I am very surprised at how much detail there is. (Although this could be more thought out due to it being a remake). I honestly dont remember tooo much, besides you losing your family, and going off to war and allying with various countries, and attacking others, in order to reach the shadow dragon!
I think my favorite part of this game, overall, is the gameplay, and thinking how the stories are bound to get much better as time goes on is even more exciting. This was a solid stepping stone, and luckily was by no means a slog to get through (Besides grinding for HOURS in the armory, and having to reset a bunch). I think it is games like these that we need for series that are older, like how they made the final fantasy pixel remaster, or the Ocarina of Time 3ds title, or all the Super mario platformers being on switch.
OH MY LORD. I gotta say, this is a type of game I have not played in a while. Most of the games I have been playing are jrpgs, indies, and…. Rpgs, so this was a huge step in a direction that was just beautiful. This game is I think the best “realistic” graphical masterpiece I have ever had the pleasure of playing. There is so many positives to say about this game, whether the combat system, progression, and of course the story were all just stellar. Amazing games and gets me excited for what Yotei will have to offer 10/10 TOTAL PLAY TIME 40 HOURS
The combat was also really smooth, or better put addicting. The combat is quite simple, having a heavy attack, a normal attack, and being able to upgrade the moves and ways you can attack enemies. Throughout the game though, you do learn various techniques, which fair better against specific enemy types, based on the weapon they hold. They also have weapons beyond the sword, being able to use a bow, throwables such as kunais, smoke bombs, and sticky bombs.
With this being a story about a samurai, in the beginning, the sort of combat style that is pushed by both the game and character is through facing the enemy properly, and just tackling it head on. Without going to deep in the story, you then change your methods, and slowyl find yourself unlocking methods that are against the samurai code, such as assasinations, sticky bombs, and even poison. The game does a good job balacing both the stealth and samurai approach of combat very well.
The best thing and most creative I found from this game in terms of its systems is the sense of direction. Typically for most games, you would have one of two things. Either a mini map with as marker towards where you need to go, a bar on the top of the screen again pointing you in the direction. For this game, which is properly discussed in the game beyond just being a mechanic, you get you are told where to go by the moving of the wind. You more or less follow the direction of where the wind blows based on whatever you pin on the map. I thought this was just sooooo cool, and with the ps5 controller, you use the trackpad and swipe up to allow the wind to keep blowing.
The story was really well made. I felt there were times it dipped, but I think that has more to do with the gaps in between doing the side quests, shrines, hot springs, etc… For example, on the second section of Tsushima, I felt there was a large chunk of time where I had not really progressed the MAIN story, wheras towards the beginning I felt it was more well rounded. The story is very straight forwards and the strongest acts have to be the last act, and the first act. Both are so strong and had me the most emotionally. The struggle and change that jin goes through, although against the samurai code, still follows Jins own moral code.
When it came to the npcs side quest you do, I think that most of them were great! Besides one… My favorite has to by Masako’s, although Sensei Ishikawa was a close second. They did a good job incorporating them both into the main story, but also felt like their own journeys. Great characters overall, and on that note I have to say that everything that is “supplementary” in the game is really well made, to where they feel super necessary, and allow the progression of the game to feel super natural.
I think the best kinds of games are the ones with their own artstyle, which I feel is lacking in most triple A titles. Most of them have the hyper realistic approach, where as the more animated and colorful titles tend to have more magic. For Ghost, it has that realism but by no means is it devoid of creativity. The game is so well made, with the environments being full of color and life, and yet still having that realism with both the surroundings and characters. Those opens fields of grass are just so cool to run through, the beautiful golden leaves falling from the trees, so much of this game is full of color, and it is straight magical
The UI and menu is something I feel should be touched on, because of how streamlined it is. The hud is never in your face, in fact, when you are outside of combat, there is nothing blocking you from fully seeing the environment and surroundings. But when in combat, the healthbar is small and tucked in the corner, along with your resolve. It is not hidden, but not as present as any of the souls titles for example. Another example is when switching sword styles, or throwables, or ranged weapons, they only pop up from the press of a button, and at least for the throwables and the sword styles, slow down time so it leaves you with more time to act.
Overall solid Sequel. I really wanted to play this close to the first game so one, I wouldnt forget anything too important, and two, so that they could feel like one full story. I this game perfectly compliments the first, improves on it, and honestly makes me sad that I wont see Marth in any future titles. Liked it loads more than the first, and is an absolute travesty that they never brought it to the US 7/10 TOTAL PLAY TIME 23 HOURS
I think the best addition has to be the Dancer, Feena. She was CRUCIAL in so many chapters, that it would be just insane not having her. The gameplay was mostly the same as far as I noticed, in fact a lot of the maps were just resused, although those chapters took place in the same areas story wise. Something new they added for an enemy type is the dragons. Funny enough, they had manakete in the first game, but no dragons. There were TONS, and TONS of dragons in the later chapters, which allowed Tiki to shine
The story follows the first, with a year of peace covering the land, until Gharnef gives the darksphere to hardin, who at this time is the ruler of Archanea. This caused many nations to suffer, be invaded, and were close to ruin. You, a person part of Marth’s royal guard, and friends in tow, seek to save the Archanea from certain doom. It more or less follows the first game, but it feels like a proper continuation than a sequel. I would not be mad if this game ever got ported and was just one title instead of two.
They also fleshed out the characters, honoring their endings from the first game. But my major gripe with this game has to be when you recruit them. They all seem to come across you as pure happenstance, and others will just turn on you, as though that war you fough with them and friendship just went out the window
Now this is a game my friend just WILL NOT STOP talking about, and practically begged me to start it as soon as possible. I have to say now after beating it, that it has to be one of the best stories I have ever seen in gaming. It has a phenomenal soundtrack, the characters are so grounded and lovable, and story is made so well where it feels as though you are moving through it along with the protagonist. Has to be the best game I have played so far this year, and could stay that way until the end of it. 10/10 TOTAL PLAY TIME: 85 HOURS
The game had me hooked in the first chapter, where I just had to rewatch the opening battle between the two titans. The narration of Shulk, and seeing the mass figured with no music but just the sounds of their clashes was so cool to see. And after opening fight with Dunban and Dickson in sword valley, does it do the pan out shot of all pan out shots, showing that you are inhabiting the bionis, one of the two titans. It is such unique and cool world building that I don’t think I have ever seen before. Each area is a location of one of the two titans, and when checking out the areas on the map, do you see where you are on the Bionis, or Mechonis. I think if I had just known this alone, it would be an easy selling point for me to play, but there is just so much to love and adore about this game
I would have never expected to say this about any game besides more AAA titles, but the cinematography of this game was just stellar. You can feel the purpose and effort they put in when it came to the cutscenes. My favorite has to be when Shulk and Reyn decide to be on their way to Sword Valley, to go against the Face Mechon which attacked their home. The dialogue, Music, and Camera Movement all played into which to me was my favorite moment in the entirety of the game. I loved the story so much, to where I would start to get upset on the sheer amount of quests I would get from area to area, where I feel I would just be itching to get back to the main story…
But every aspect of the game feels this way, whether it may be the quests, story, or even just the area design. You can feel the love and effort in everything you interact with, as though it was purposefully meant to be there.
The game had me hooked in the first chapter, where I just had to rewatch the opening battle between the two titans. The narration of Shulk, and seeing the mass figured with no music but just the sounds of their clashes was so cool to see. And after opening fight with Dunban and Dickson in sword valley, does it do the pan out shot of all pan out shots, showing that you are inhabiting the bionis, one of the two titans. It is such unique and cool world building that I don’t think I have ever seen before. Each area is a location of one of the two titans, and when checking out the areas on the map, do you see where you are on the Bionis, or Mechonis. I think if I had just known this alone, it would be an easy selling point for me to play, but there is just so much to love and adore about this game
I think the quests of this game have to be one of the best systems I have ever seen. It is not insanely groundbreaking in what the quests themselves are necessarily, but how they handle them. They tend to give you a lot in areas, but they tend to be fetch quests, AND, they have markes on the area map for where to get the items. It all is very managable, BUT, does take time. I think I didn’t have too much of an issue with the quests, until it came to frontier village. I just felt there was a lot of quests there, and to them move straight to Alcamoth, where you get the same amount if not more, just felt way to overwhelming for me. This has to be my one and only negative of the game. But, there are so many benefits to doing the quest, both as a story and gameplay perspective.
Quests are very rewarding though. Not only do they help in the affinity chart, but they also give you new weapons, gems and exp. And since the exp is shared, it makes no sense to skip the quests, even if you don’t like them.
Every time you talk to a named npc, they are then placed onto your affinity chart. Each npc can be connected to about 2 or 3 other npcs, AND, if you fill out the whole thing, you will see a massive web. Each NPC has story, and information about not only the world but other npcs as well. It is a really unique system, and really fleshes out the world. It gives character to the background elements, and personality to where if you heard the name of certain npcs, you could immediately remember their questlines. The most memorable ones for me has to be the drug ring in Frontier Village, The affinity of two girls in Colony 9, The person trying to become a Homs in Fallen Land, and The nopon that wanted to marry two nopons.
Not only can you have affinity with npcs and villages, being scaled on a 5 star system, but you can also get affinity amongst party members. It is not the same sort of star system, but is scaled between 5 levels. The benefit to this is through the gem crafting system, and also seeing the heart to hearts. It is more or less a social link system, although very very different. I enjoyed this, although it can be a slog getting certain people’s affinity up. However, this system does encourage you to then use other party members together, and therefore forcing you to not just use shulk the entire time
The combat at first felt a little finicky, but after completing the game, it was honestly really fun. It has a mix of real time, auto attack, and also because its in a 3d space there are various lock on elements. I don’t wanna go into explain the whole combat, but I did really like it. I think once you start to have a good flow and good gems, it feels not only easy, but also much much smoother to play through. Also, depending on who you use at the time, can also affect how your combat goes. Also, you have on sort of main attack, and around 8 other ones, which could range from general attack, magic or ether attacks, and other sort of buffs and debuffs. Each person is skilled in a sort certain types of combat. You have your people who hold aggro, one healer, a jack of all trades, one mage, and two people who main deal damage. I think although I did like using shulk, I had no issue using anyone else, which says a lot about a game. It is hard to make every character appealing to use, and yet not only does the game encourage it, but it just makes the game more interesting and fun.
I don’t want to make a whole section about gems and stuff, but I think it was a good, and towards the end a really rewarding system. I feel I nailed it to a tee at the end of the game, and it honestly made me want to go and grind to get the best ones. You also do get a lot from just doing quests which was also nice.
The areas look and feel huge. It is honestly a technological marvel that this game was made on the wii. This was my thought during the entire playthrough. The music is paired really well with the areas, and each feel full of life since the enemies are in the areas themselves, no breakaway to combat. I had a somewhat annoying time in areas since I went through it looking around first, the got quest, and went back to said areas. It wasn’t entirely awful, but it wasn’t too great either. Also to not forget, you literally are on either the mechonis of the bionis, so keeping those in mind for the areas, does it seel even more cool to me. My favorite area has to be Eryth Sea, just the colors of the surroundings and also that nice colorful blue. Also when its night time with the showers is just soooo cool.
The story was just an insane roller coaster. I was hooked immediately in the first chapter, but throughout the game I had so many questions, and was at the edge of my seat during the main story. I think the best thing I can praise about for this game has to be how you don’t really know who the opposition is throughout the game. I felt that we had a goal, and yet I felt it changing constantly. That is something I love, I felt I was with the party, and just as confused, and yet also just as sure of myself when faced with an enemy. The biggest twist has to be the end of the game where it all originate from earth. That whole scene was just mind blowing, in how the planets looked, and just how confused I was about what was happening. It was also mindblowing how it went from wanting to kill Egil, to then sharing the same side, and fighting the literal BIONIS. Also the whole scene Egil controlling the Mechonis and fighting the Bionis and Shulk at the same time. So much of this game is believable, it feels like a real story. No matter where this story would have been shared, I would want to see it, read it, feel it. I have nothing for the story besides praise, praise, and even more praise. A masterclass in its genre.
Each Character felt so well crafted, in how they felt so real, and the interaction amongst the party members was also done really well. It was on the level of a persona game, where I felt they were an actual group, with a cause that joined them together, but went further towards friendship.
This was a game I did not expect AT ALL to play, but had so much fun! I grew up playing the card games, and at some point even wanted to go and play in person. I never got to, and only ended up sharing those memories with me and my dad. The game itself was super simple, but since the whole game is just playing the card game and opening packs, it was honestly such a solid experience that it is a shame they never made a sequel on the gba or ds 8/10 TOTAL PLAY TIME 15 HOURS
There is not much to talk about with this game, so I'll just be sharing all of my thoughts in here. The card game is basically a 1 to 1 remake as far as I remember. The gameplay is fun, and very indepth. I was honesly surprised to find just how intuitive it is in both how it explains to play, and the visual aspect of it. Also going into the visuals, the card art is stunning. The art itself is of course not original, but taken from real pokemon card art and given that pixel touch. The looked stunning, and honestly was a big selling point for me to keep playing
The game is a rom hack, and the only thing that has changed, as far as I know, is the addition of a female protagonist, as well as all the cards being changed to modern and more cards besides just gen 1, which without, I would most likely not even play. My decks I mainly used were a Gardeviour Deck, Greninja Deck, Flygon Deck, and a Decidueye Deck. Each time you beat a trainer, you get two, or from a gym leader, 3 packs of cards. There are in total 5 variations of packs you can get, with the total pokemon cards being 308.
Last thing I want to talk about is the music. I was super surprised in how much I loved it! The game was made by hudson, which could have something to do with the more playful style of the music, but it overall had me not muting the game, which for something like this is a big compliment!
This was a roller coaster for me in a few ways. I was at first honestly bored of the game for a few reasons, but it honestly turned me around after a few hours or playing, and shaped up to be a really solid metroidvania. I can see now why it is always rated so high when people talk about the best metroidvania, and I would put it just as high. 9/10 TOTAL PLAY TIME 20 HOURS
As I was playing, I felt it had some things in common with the accursed Afterimage, having somewhat bright or having that hugh around object and characters, but also not at the same time (its just a feeling). I found the game to be quite dark, which at first was off putting, but after exploring a few areas, they do well bringing color to the dark world they set themselves in. The two areas that come to mind is the witch one, and the orange sort of cave depth. I really enjoyed the visuals of the game, and at no point did I feel it lacked or dipped in quality, which could be a problem sometimes for some indie projects
Id say this was one of the strongest aspects of the game for me. For metroidvanias, there is always, or usually a way to get or do everything at somepoint, however, it does take a map, walkthrough, or some sort of explanation, or else you would just miss it. For this game, they do such a good job showing that youve completed a room, as well as detailing that you need to come back later. I used a map, but even then, it is totally possible without, it would have just added maybe 2 or 3 more hours of play. Also, you are able to get the platinum trophy in this game, as long as you go about doing everything, which is not extra stuff necessarily, but just playing the game, which I appreciate a lot
I LOVED the combat/gameplay of this game! It just worked so well, with both combos and movements being so easy to execute was really nice. In the game, you recruit or collect the souls of those you cure, with you being able to summon them to your side to use. This allows you to use them as attacks, but also as movement as well. The system itself revolving the summons was not difficult, and you are able to level them up with ease towards the end of the game and throughout, but also are able to combo off one another, which I assume was intentional.
Also, for the level up system, very simple and understandable. I at first thought it was uneccesary, and was just something they added just cause, but its a nice touch, and gives you another way to increase your health and strength, which is always nice to have. The item system is standard, with you getting a set number you can have up to, with each item being worth a different number. You can increase it, but it caps out at some point
The bosses were pretty good, with very minimal to no runbacks, which is just lovely. I found the bosses in the latter half of the game to be pretty difficult, but not to the point where they didn’t feel do able. Also the music for the bosses was the best in the game, for sure. Best boss, is the night that they allows you to wall jump.
I hate to say it, but man this game ended up being a let down. The game itself is not bad by anymeans, but it just is way too goofy, to the point where the darker tone and story gets sort of muddied, making me feel that it was more lackluster than I would have liked it to be. 6.5/10 TOTAL PLAY TIME 32 HOURS
This is the absolute strongest part of the game, that being the core gameplay mechanics. This is not my first time playing a game with this kind of gameplay, with that other game being into the breach. They are actually very similar in their combat, with you being able to move and attack enemies on your turn, and you having a set amount of action points to spend. Each additional movment/action you take, cost an extra. Meaning, your third move, cost 3 points and so on. You can also combo off different character, depending on their placement on the map. This part of the game was really really fun, and after a few hours I picked it up pretty easily. You end up with a total of 15 party members, so there is a lot of variety in how the battles go which is fun for a game like this!
I think the overall story was not terrible, but man the dialogue and how the characters interact with it is way more lackluster than I had hoped itd be. Maybe I had too high of expectations for the game, but with the story heavily revolved around accult and demons, I thought it would take itself more seriously, but man was I just dead wrong. There is a lot of joking around and a lot of the seriousness just feels like it was washed away. I think my review of the game is more so just what I didn’t want and ended up getting in this game.
Maybe I had such high expectation with how this game is associated with Persona and SMT, so my thoughts for the quality were much higher than I got. For example, they have social links or relationships you can have with the supporting cast. This was not at all on the same quality of persona, with them being more so hang outs then more story, and with you having the ability to get together with almost every supporting character.
This is the second strongest part of the game. It has that sort of sims or pc top down aesthetic, which I really enjoyed. The areas and visuals were very clean, although the font felt like it was times new roman in bold, which was really throwing me off for the first few hours. Each area is enclosed, similar to persona 3 and 4, however, you don’t move from area to area at all, it is only from area to map then to another area. This was not a complain, nor do I have any for the visuals, but something to note.
I think the visuals and the gameplay where were the most effort was placed and work, and while the story is not terrible, I think with how long the game is, it would have been a better pay off if they had connected me deeper to these characters and world through a more serious story. I like the jokes and they have their use, but if the games or story is too involved in them, they the tone of the games tanks with it. The visuals were always and pleasure and an absolute joy to see throughout the game for sure.
I don’t have much to share for this game. I think if I hadnt gotten so sick, and just chug through the game, I might have had a higher rating for the game, as looking back on it it wasnt that terrible. I think the story was pretty fun, but there were many times where I tried to get invested, and the game would just shift back to the more playful aspect. Id say if they went full force on the tone, and kept it more in line, and adding more humor as a sprinkle then at the center, it would easily be an 8 out of 10 in my book.
I feel this game is great for what it is advertised as, a portable version of Persona 3. There are a few things I found that I had issues with because of this, but overall, a solid way to experience the story of Persona 3, and especially unique with the female route 8/10 TOTAL PLAY TIME 75 HOURS
The thing that had me most off put was the game not being 3d, which was the main reason when I had first started playing Persona that led me to switching from portable to FES. The 3ds environments and interactions add a lot to the game, and overall look much better on the PS2 than on the PSP. I will say however, this is not an issue, as due to the hardware limitations of the PSP, it was just not possible. What makes me upset, is that this is the version they decided to port. Gameplay wise, it is the better of the two, but for the story, a lot of the essence, to me, is lost.
For example, the scenes between characters, such as Shinji’s death with Akihiko awakening to his second persona, or with Yukari and Mitsuru, or even with You the protagonist and Yukari on the beach. A lot of these scenes lose that emotional depth that the 3d environments give. In the scene with Akihiko, you see him on the floor, staring at the picture of shinji, and the flowers arranged for him. You see him groveling, blaming himself for what happened, and slowly, he rises. He then stands, and declares that he will move forward, both for shinji, and himself. This scene is not the same in portable, and takes place in the hospital. A lot of the scenes have these changes, and the visual storytelling is reduced to description. It is not terrible, but to me, inferior. I share the same thoughts with how the reduced the 3d envionments of the city and such too.
This was definitely a positive to this version of the game. With the Female route, you get social links with all of your party members, and two new social links as well. I liked the new social links, as well as the party ones. They added more depth to the group, and more specifically the characters themselves. I also really appreciate how doable all of them felt, besides the lack of points for some of them. Out of all the new social links, Saori was my favorite
I do even need to say it, but the music was really REALLY good, and it was kept pushing me forward.
This is in part due to when I was playing this, and also just the game itself. At the time, I had projects, finals, and a new Job, so I was very busy and left less and less time for me to play. And everytime I did go back to play, I ended up wanting to play less and less. I of course got through the game, but man, it felt very hard to get through, most likely due to how much I felt the 2d visuals affected the overall game (having played FES, 4, and 5 in that order).
I am not going to write a full review since there was such a large gap of time. But This game, and most likely all of Monster Hunter, is such a well crafted and refined experience. There is very few games that can earn the title of endless fun, but this one earns it. It is a game that, if you have the itch, you can put 100 upon 100 of hours. 10/10 TOTAL PLAY TIME 120 HOURS
This is what a pokemon should strive to be, at least in “classic” or normal pokemon games. I am not going to write and entire review on this game, but just share some thoughts as I went back recently to finish the post game on it, but doing it left me with an impression of deep respect and appreciation for what would end up being the magnum opus of pokemon. 10/10 65 hours
The post game is for sure necessary, as it breathes a lot of new life into the game, and also introduces the entirety of the right side of the map, and stuff to do around the region
Forgot just how beautiful this game looks / I think even if they tried to do an hd 2d remake of this game, they would have to give it some deep love, like dragon quest for it to turn out good
This has to be the best entry point for pokemon games, at least in my opinion (Although I think you could just play any of them).
Although not my favorite, has to be the best pokemon game they have produced.
I Forgot how good this game really is. I feel that a game that can tell such a detailed and full story in as short as 20 hours is just amazing. There is no moment in this game where, both on my first and second playthrough, am I uninterested and captivated by the dynamic of the characters, and the seriousness of the stakes in this story. Glad I played it again 10/10 18 hours
It is very unique in it’s story telling; showing you almost everything point blank in its information, and yet on a first playthrough, it feels very scaring and amazing when all these callbacks and key moments stem from start to finish. This is my second time playing the game, but I had forgotten a lot of the minor elements to the story, which made this second playthrough just so much more fun.
I can really appreciate a lot of the build up to key moments, and although none of the deaths and trials were all that new to me, it was interesting seeing how certain things built up to the murders and trials. It feels way more obvious now, but you feel a deeper appreciation in how convoluted, and yet so well crafted each trial is
Dont want to say much about this, besides in how well it pairs the game. Each feel unique, but add so much to the vibe of the game. For example, the free time music feels so joyful, having you forget the situation the characters find themselves in
The game feels very, less is more, in the designs of the environments, which I think is such a major benefit of the game. Everything feels very eerie and empty, which adds the the atmosphere of the whole “killing game”. The thing I love the most about the areas is how in the hallways each have a sort of color scheme added to it. Im sure it is to help you remember areas, but I think its overall a nice touch.
I think calling this game a VN is a severe mis representation. The way you interact, move around, feels very liveley. I think a VN is in tune more with P3P, whereas with danganronpa, would be considered as as something more unique.
I also love the mix how stylized the game feels, which is such a stark contrast to the tone of the game. The game talks about the destruction of the world, and the murder of your classmates, but has a visual style that provides a nice coating on top to make it more digestable.
Man, this has to be my favorite in the series by far, and has one of the best roster of characters in any game for me personally. The music, setting of the game, characters and their personalities, are all just top notch. I think even when 2x2 comes out I will want to play it immediately. 10/10 30 Hours
I have already played through danganronpa 1 and 2. But I feel this game is an improvement from the first in so many ways, and the cast is the biggest. I love (almost) every character, to the point where both their victims and murderers are well crafted with intent and purpose. I think, this playthrough solidifies Gundham as my favorite character in the series. He is such a soft hearted character, in his actions, and the meaning behind the words he chooses to share. I also love how his relationship with Sonia progresses, in comparison to Kazuichi. It genuinely was so sweet and sad to see him choose to murder Mechamaru, for the sake of others, completely okay with staining his own hands.
They improved on the overall trial system as well, feeling almost every time 2 times as long in comparison to the original. I also like how it was an improvement and not an entire new system. Id say the only thing that was a little fustrating was just how many bullets they were, but by no means is that a fault of the game, but my brain for not being able to deduce the proper consent or argument.
There was a lot more times I felt I had to look up stuff which again, not the fault of the game. I also liked how they had more freetime, and gave you a visual representation of how far you were into maxing someone out
It was smart to have it be set in a virtual world for multiple reasons. For one, you can do a lot of playful “game-like” things, without it not making sense. It also gives you freedom in placing these characters in whatever setting you choose, and again, it not feeling natural. I think this game is much more convoluted in its story in comparison to the first game. It doesn’t really feel like the story is properly explained until the absolute very end, wheras, for the first game, you can pick up on clues if you are clever enough.
Rather than abandon the original soundtrack, I love the reuse of many songs that were perfect, and adding a lot to fit into the tropical setting. I think personally this game has the better array of songs in comparison to the first, but both are absolute amazing soundtracks.
I liked the final trial investigation song more than the first one
Very surprised by this game. I didnt really know what to expect nor did I have any expectations for this game, but it turned out to be really fun. Didnt expect a Danganronpa 3rd person shooter to be not only an important game, but also a spin off that seemed to have been handled well during development. 7/10 TOTAL PLAY TIME 17 HOURS
I think this part is what was so surprising. The gameplay was really solid , to the point where they could have easily made a series on this concept, rather than just a spin off. I liked how not only did the idea of shooting them make sense, to a certain extent, but we also get to see Toko taking control of Genocide Jack. I think not everything was great with the combat, for instance, you really just want to aim for Monokuma's red eye the entire time, but it took me a while to get down where exactly to shoot. I think besides the literal hearts you pick up, everything else in game made sense, which I appreciate
The level design for the most part didnt feel too lackluster, but instead, felt very open. I think the weirdest part is when you clear an area, and see just how much empty space there is. Not every level or chapter is like this, but for certain parts, such as the certain parts of the city, or levels of buildings, feel somewhat...empty
I think if they didnt add the idea of tyring to get it perfect in one try, I would have loved these a lot more. These sort of arcade mini puzzles were very interesting, and pretty fun, but also punishes you if you mess up and choose to retry. It doesnt matter too much, as it only affects your score at the end of the level, and how much bonus Monocoins you get. However, it did start to get annoying, since I feel it shouldnt be punishing you as much for retrying, but it does make sense since its only for bonus rewards.
The kid challenges were pretty tame overall. Throughout the entire game, there was only max 4 times I felt I had to look up something because I was confused. The game does a good job in the difficulty of these puzzles, and in the ones that are quite difficult, give you hints in NPCs, and the dialogue between Komaru and Toko.
I overall liked the cast of this game. Each character was written in a way to where you could get an understanding in how short of a time you interact with them. The kids especially were a great concept. You see despair and hope clash throughout the entirety of the series, but it mostly is tied to Hopes Peak, and teens. So to see two new groups, Adults and Kids, both causing and facing despair was really cool. I think my favorite kid is Utsugi. She has a playful personality, but it makes sense for why that is, and her backstory is rather tragic.
I think the story is great, as a tie in game. It gives some more depth to the world, while dropping some more added story to some of the other titles. It takes on its own story of course, but it would not exist if it werent for the first game, and it also discusses aspects as it leads up to the second
I love how you learn where and why the Monokumas are made in mass. It makes it somewhat more believable in how Junko had so many, and also of course gives more depth in how much influence she held instead of just stating it outright. There were other important lore that was shared, like Nagito being there, but what seemed to be for the fun of it. You see all the family members of the Killing game victims being held there. And also, you see Junko living at the end due to the AI that she made of herself.
I absolutely loved the dynamic between Toko and Komaru. They are both a stark contrast of eachother, and you get a way better personality and fantastic development from Toko. In the first game, she seems like a insecure person who takes it out on everyone, and tries to run from her problems. You see her likes this in this game, but not as much due to her development during the killing game. But throughout the game you see her and Komaru slowly care for one another, and grow to the point of being close friends, and looking out for one another. In a game series about questioning everyone, skepticism, and death, it was and is a nice change of pace
I think these game shine in the fact that the main character is somewhat average. All these "Ultimate" Characters are written to be quirky and somewhat on the edge of their personality. So having that base-line character gives a contrast and also simpler perspective. For instance when you play as Nagito for a bit in Super Danganronpa; I Could not imagine playing as him for a whole game...
I came into the game not knowing what to expect, had a great time, until the ending came and slapped me in the face. I have a lot of mixed emotions about the game, now having finished it. I have to say overall though, it is a pretty solid entry 7.5/10 TOTAL PLAY TIME 30 HOURS
I think the story was very interesting and had me wondering “how does this connect to the previous games?”, or “I wonder who could be the mastermind since Junko is surely dead!”, and I feel so so unsatisfied with how the story decided to play out. I for one don’t mind when things go very meta or above the table. Danganronpa 1 and 2 do this to a certain extent, in how Junko or Monokuma take it literally as a game, more so in 2. But to me this felt like a serious slap in the face, which I guess would be what the creator was going for, since I am sure the characters in the moment felt this way as well, but it was too sudden and lacked what I believe is proper build up.
It truly felt very despair inducing, as though there was nothing you could do, everything is a lie, and nothing mattered. It felt like the game I played and enjoyed, the characters I interacted with, did not matter, and it all felt meaningless. It just felt very unrewarding, and dissappointing to know that rather than do a proper continuation of the series, it felt like a definite offshoot reboot of it.
I liked everything, or most things, up to this point. I liked the cast, I felt they had a good relationship or dynamic, and was overall exciting to know where it was going to lead. Now that I think about it, I guess I was playing the game in the eyes of the viewer to a certain extent. Guessing who is going to die, had the feeling of it being somewhat formulaic since I had played the previous titles, and took it not as emotionally serious, besides Kaede and Tenko.
I think if it were not for the meta style approach that he, the creator, had been going for, I would have liked this game much more than I do now.
I loved the environments in this game, and it makes me excited for 2x2 is the quality of those maps are gonna be the same as in V3. I think they nailed the atmosphere of the game. (it is just so annoying that as I describe the game, and aspects of it such as characters, trials, and such, that none of it was “real”. It was a set, pre determined personalities, and the overall feeling leaves a bitter taste in my mouth).
I loved the that changed the run button, THANK GOD! I did not need to claw grip anymore, and I could actually use one of the shoulder buttons that did nothing but move you to the sides. I think this game was a great improvement from the second in all aspects in regards to gameplay and environment (besides the taxi, which I did not like, and hangman’s gambit, which although was easier, I liked the difficulty of the second version)
I just don’t like the ending, and it is so annoying that it makes sense. I truly wish it was real, but maybe this is the intended emotion. I am suppose to wish for it, and hope for it. And although the characters are fictional, to a certain extent, their emotions, trials and tribulations they all went through, the relationships and love they had begun to felt for one another, was real. I think it is not a terrible ending, but the build up they had been going for in the connection to hope’s peak, and such, did not matter at all. And this was something I do not think I would have been able to deduce, besides maybe the prologue.
Dont forget, it was real. Just because they are implanted memories, and personalities, setting, and such, mean they entirety of the game was nothing. But I will be upset about this ending for some after this… I think this is what they were trying to convey at the end of the game, but it was still hard to stomach
Great DLC, and honeslty am a little disappointed in myself for not playing it way sooner. I think the added music is SOOOO good, and I'm just so glad that my goats had some spotlight. Also really liked the concept of it being a metro system, and the various creatures you would see in the metro. Also, playing and also unlocking Octolings as playable was also cool, both in game and story-wise 8.5/10
I feel the sameway as Octo Expansion, mainly because of how much fun the gameplay loop is. It is basically a Splatoon Rogue-like, which is awesome because I like both of those things. Its really unfortunate since i've had this since 2024, but only decided now to play it, in order to get to raiders. Also always a pleasure to play with the goats. 10/10
Just finished it, and I have to say, leaving with a very lukewarm feeling. It was really well made, and it a great proof of concept on what they can do outside of the usual mission based or multiplayer scene they are known for. On the other hand, there was a lot that left me wanting more… 8.5/10 TOTAL PLAY TIME 32 HOURS
This game is like salmon run, but rather then clear a certain amount of bosses to then move on to the next wave, you are clearing them in order to gather the sprihalite cluster. It is a formula that I feel works well, and is a good alternative from the repetitive salmon run mode in Splatoon 2/3.
In this game, I never found it to be repetitive, with after completing the final boss, you can essentially do every level 3 times, and gain various rewards with the total amount of levels being around 40 or so (not exaclty sure, I didn’t count them all…). They also have different environment, which although was cool, I just wished the colors were move vibrant and gave a more tropical theme that matched what the initial concept art had. Also, they give you a sort of endless mode where you go through floor by floor in 3s getting various look via treasure chest, which could be a new addition to a relic, gadget parts, SPRIHALITE GEMS, or some weapons. I think I could see myself playing the game much longer if it weren’t for the drop rate of CERTAIN materials
The game is really good, and overall feels very cohesive. That is until the post game. I think if it were not for the post game, I would give it a 10 out of 10. The game is just not the endless fun I was hoping for, and is much more grindy which I guess leaves you wanting to play, but not for me
The game is new, so there is no definitive guide yet on where to get certain stuff post game, best way to grind and such. It is mostly on what the community feels gives the most gains, which from my own research seems to be somewhat varied.
I loved the concept of being able to upgrade your guns and gadget parts, since in post game it is the only real way you can see improvement and proper progression. HOWEVER, in order to do any of that you need two things, Sprihalite shards, and Sprihalite gems. Shards are easy enough to come by, you just have to grind for them. But there is no low drop shennanigans, nor is it difficult to find, since there are specific missions intended to get them. Now, for gems, they are only dropped via chest, or rarely, through bosses. I for the life of me, could not get them through chests, and just decided to grind them through bosses, which would yeild me 1 every few complete runs in the Shard grinding levels. Keep in mind, to upgrade your gun, you need from as low as 2 to 5 total gems, and for the gadget parts, you need at least 3 if you are upgrading the max leveled ones. I beat the game not being able to upgrade absolutely everything, which is fine, but, I would have preffered a more concrete method to getting these, or at the very least, maybe 5 percent higher drop rate, or whatever you allow me to get one every 100 bosses or so.
I LOVED the addition of these, especially in this game. This is the aspect of the games that gives you lots of agency in build variety and such. I think everything works really well, and after testing almost all the gadgets, and tanks, I found that they each have their place, and the choice is heavily based on preference. As for the Relics, I found it to be somewhat the same, but I had seen some I would most definitely not use.
Talking briefly on the showstoppers, all of them are good to be honest. I liked Fryes the most just on how it can clear the area and do a heavy amount of damage, but Big Mans might be the best one, since you are invincible when riding it, and shoot very quickly. It works way better as a method to get out of Danger.
I get it, since it is a game based on the Salmon Run aspect of Splatoon. But man, I had hoped there would be some good music sprinkled throughout the game. I am not that upset at it, considering what the games theme and overall story is in comparison to the multiplayer/story mode aspect of the other splatoon games, but it is just a little disappointing.
The story was fine. I don’t have much to say besides that the set pieces were pretty cool.
Holy Moly. This game has to be one of the most fun ive had in a game in a while. The music is just awesome, and the gameplay is soooo fun, that I truly hope they release DLC or at least announce it next year. I initially played it for its visual style and gameplay, but got so much more in return. 10/10 TOTAL PLAY TIME 28 HOURS
I think this is one of the two best aspect of the game, which in truth, it has to be. If it weren’t for how well they did the gameplay, with minor if not no bugs or glitches, my thoughts of this game would be very different. The gameplay is insanely smooth and fast. The only other game Ive played where you are just constantly moving, almost in a flow state, is in Bomb Rush CyberFunk. I of course am aware of the inspiration this game derives from, but by no means is that something that should be used to undermine the game.
There were moments I felt fustrated, but I always felt as though they were my own shortcomings. Not only this, but the tracks are short enough, to where if I wanted to get all the badges, or get a higher score/time, I could easily just do it again.
The game is really good, and overall feels very cohesive. That is until the post game. I think if it were not for the post game, I would give it a 10 out of 10. The game is just not the endless fun I was hoping for, and is much more grindy which I guess leaves you wanting to play, but not for me
I had no idea what I was going to be listening to. I thought it would be honestly like Cyberfunk, where there may be 1 or 2 songs I would listen to, but not like the whole soundtrack. I was so wrong, and I am so glad. There is in total 80 levels or so, and each level has their own song, and there was just banger after banger. I truly think if I had heard any of these songs in a different game, I would play it no question. And this is the second best aspect of the game for sure. With the really refined and fast pace gameplay, matched with the upbeat and killer soundtrack, you feel locked in the whole time.
I just wish there would have been a sort of area where you could sort of trick endlessly, and choose the song you could listen to. That alone would have me coming back every month or so easily.
This game falls in line with Bomb Rush and Unbeatable, where it is about a group of rebels sticking it to the man. I don’t know what it is about it but its always fun to see. It was nothing super crazy, but it was well match with the game in my opinion, and the ending was pretty cool. I think this is the part of the game they didn’t need to refine or dig too deep on, but with what they ended with, was a great mix.
This game surprised me WAY more than I initially expected. I honestly wasnt too sure if I was going to like this series at all, and was a big leap of faith but Im really glad I took it. The game has a solid all around, charming, and leaves me very excited for the next game. Super glad this was my entry point 9/10 TOTAL PLAY TIME 25 HOURS
The game is really revolving around these two aspects. You more or less need to fulfill requests, whether through quests or assignments. These can both can be done through either synthesis of specific items, or the need to explore to fight certain enemies, or gain materials through gathering or said enemies. The game does a really good job having you progress the game, without feeling as though anything is a waste of time. With the day system and the travel to certain areas being much higher, leaves the game itself with little time to spare, which I appreciate.
The combat in this game is also quite simple, which is nice since the real complexity comes with the synthesis system. At the end of the game, I found both to be relatively easy to understand and manage, but there were moments throughout where I felt the need to look up certain minor things. If the combat were much more complicated, or on par with the synthesis aspect, I may have not liked it as much. The game revolves you as an alchemist at your atelier, not someone who is an adventurer.
The story itself isnt really anything, in fact its all shown at face value from the start. Your atelier is going to close, so you, now becoming its master, need to fulfill assignments and quests to prove your worth to the kingdom and prevent its closure. At the end if you meet both requirements, then you live happy ever after. Where the story shows its somewhat depth is through the friendships of characters, as the more you fulfill their specific quests, and go adventuring with them, then you increase their level, and gain access to more of their story beats.
I am so glad that the story is so simple. This game, for me, feels perfectly describes as a palette clenser, where your just there to have a good time. I am not saying there is no story whatsoever, such as the split personality of Liona, or Friendship and care Cory shows for Rorona, but it is not something as deep as a traditional JRPG. I think the best way to describe this game is as a slice of life, such as City the animation. In Rorona, there is an overarching goal and story (The Bone) , but in between, various stuff and interactions occur (The Meat).
I like all the Characters, but my top 3 are Cordelia, Liona, and Esty
I think there was no part of this game I necessarily struggled in, but if anything confused since it was my first game. However, this game has such an awesome progression. Everything I was gaining access to throughout felt like such a large boon, and made me so excited. For instance, when my basket could hold from 60 to 100, or when I got HomHom, or when I was able to register stuff at the shops. Each new mechanic did not feel complicated, but for my benefit own benefit.
I truly had a great time with this game in so many ways, surprisingly… I just hope the next game is just as fun!